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cmdrunematti/Delta-v
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mirror of https://github.com/DeltaV-Station/Delta-v.git synced 2026-10-09 07:47:34 +00:00
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8076ecfc2e4b17d7987a79adb4d320b6bb8798ac
Delta-v/Content.Server/GameObjects/Components/Mobs
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History
Pieter-Jan Briers ce2d6175d2 Handle MindComponent deletion:
You now get turned into a ghost if it happens, or return to body gets disabled if you were already ghosted.
2020-04-18 00:39:22 +02:00
..
DamageThresholdTemplates
CollidableComponent and ICollideableComponent namespace was changed in the engine.
2020-01-11 14:12:20 -08:00
CameraRecoilComponent.cs
Use automatic component registration.
2019-07-31 15:07:54 +02:00
CombatModeComponent.cs
Shitty combat mode & animations. (#367)
2019-09-26 22:32:32 +02:00
DamageStates.cs
Add CanAttack to IActionBlocker, prevent using guns when dead (#769)
2020-03-03 15:10:09 +01:00
FootstepSoundComponent.cs
Rider static analysis (#433)
2019-11-13 23:37:46 +01:00
HeatResistanceComponent.cs
Use automatic component registration.
2019-07-31 15:07:54 +02:00
HumanoidAppearanceComponent.cs
added Character Setup (#511)
2020-01-18 01:54:13 +01:00
MindComponent.cs
Handle MindComponent deletion:
2020-04-18 00:39:22 +02:00
ServerOverlayEffectsComponent.cs
Refactor SpeciesUI into overlay and status effects (#381)
2019-10-30 16:37:22 +01:00
ServerStatusEffectsComponent.cs
Refactor SpeciesUI into overlay and status effects (#381)
2019-10-30 16:37:22 +01:00
SpeciesComponent.cs
Add CanAttack to IActionBlocker, prevent using guns when dead (#769)
2020-03-03 15:10:09 +01:00
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