Delta-v/Content.Client/GameObjects/Components
nuke a62935dab2
Handcuff system (#1831)
* Implemented most serverside logic

* All serverside cuff logic complete

* SFX, Clientside HUD stuff, Other logic.

* fffff

* Cuffs 1.0

* missing loc string

* Cuffs are stored in the balls now.

* Basic integrationtest

* Support stripping menu.

* rrr

* Fixes

* properties

* gun emoji

* fixes

* get rid of unused

* reeee

* Update Content.Shared/GameObjects/ContentNetIDs.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-08-25 14:54:23 +02:00
..
Access Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
ActionBlocking Handcuff system (#1831) 2020-08-25 14:54:23 +02:00
Actor Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Atmos Add a fire extinguisher (#1685) 2020-08-18 17:45:49 +02:00
Body Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
Buckle 0 days without buckle breaking (#1366) 2020-07-17 10:43:10 +02:00
Cargo Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Chemistry Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Clothing Add changing the amount of hands on the GUI depending on your body parts (#1406) 2020-07-25 15:11:16 +02:00
Command Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Construction Remove localization manager dependencies from components (#1864) 2020-08-23 12:53:09 +02:00
Conveyor Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Disposal The disposals pushing and pulling update (#1875) 2020-08-24 20:41:15 +02:00
Doors Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
GUI Stripping (#1668) 2020-08-15 20:33:42 +02:00
Gravity Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
HUD/Inventory Handcuff system (#1831) 2020-08-25 14:54:23 +02:00
IconSmoothing Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Instruments Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
Interactable Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Items Handcuff system (#1831) 2020-08-25 14:54:23 +02:00
Kitchen Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Markers Improve marker visualization for mapping. 2020-05-24 01:47:14 +02:00
MedicalScanner Add 'Scan DNA' function to medical scanner (#1783) 2020-08-19 16:23:20 +02:00
Mobs Handcuff system (#1831) 2020-08-25 14:54:23 +02:00
Movement Climbing system (#1750) 2020-08-20 00:13:22 +02:00
Nutrition Nullability fixes. 2020-08-20 16:48:15 +02:00
Observer Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
PDA Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Paper Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Pointing Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Power Merge MathHelper and FloatMath 2020-08-16 14:54:52 +02:00
Projectiles Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
Recycling Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Research Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Rotation Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
Sound Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
StationEvents Station events (#1518) 2020-08-13 22:52:17 +02:00
Storage Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Strap 0 days without buckle breaking (#1366) 2020-07-17 10:43:10 +02:00
Trigger Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
VendingMachines Vending machine uplift (#1549) 2020-08-13 14:39:23 +02:00
Weapons Add IItemStatus to some weapon types (#1879) 2020-08-24 13:13:26 +02:00
Wires Fix rare crash when deleting airlock while the deny animation is playing 2020-08-22 13:41:35 +02:00
AnimationsTestComponent.cs Property animations test component. (#340) 2019-09-18 22:14:21 +02:00
ClickableComponent.cs Nullability fixes. 2020-08-20 16:48:15 +02:00
ComputerVisualizer.cs Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
DoAfterComponent.cs Fix do_after throwing on attaching to new entity (#1679) 2020-08-15 16:03:43 +02:00
EmergencyLightComponent.cs Rework emergency lights (#1830) 2020-08-22 12:06:29 +02:00
FlashLightVisualizer.cs Add Flashlight Visualizer/states (#1861) 2020-08-24 12:32:18 +02:00
HandheldLightComponent.cs Fix the flashlight's power bar and status with no battery (#1862) 2020-08-23 13:19:40 +02:00
IItemStatus.cs Item status! 2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
LanternVisualizer.cs Add Flashlight Visualizer/states (#1861) 2020-08-24 12:32:18 +02:00
LowWallComponent.cs Fix LowWallOverlay ID reference. 2020-04-24 02:12:29 +02:00
MagicMirrorBoundUserInterface.cs Merge MathHelper and FloatMath 2020-08-16 14:54:52 +02:00
PlaceableSurfaceComponent.cs Click Drag Functionality + Refactor Interaction Interfaces (#1125) 2020-07-06 23:27:03 +02:00
ReinforcedWallComponent.cs Import proper reinforced wall sprites. 2020-04-25 12:10:43 +02:00
StackComponent.cs Move part of stack code to shared. 2020-04-12 01:15:16 +02:00
SubFloorHideComponent.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
WindowComponent.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00