Delta-v/Content.Shared/Weapons/Melee/DamageEffectEvent.cs

18 lines
388 B
C#

using Robust.Shared.Serialization;
namespace Content.Shared.Weapons.Melee;
/// <summary>
/// Raised on the server and sent to a client to play the damage animation.
/// </summary>
[Serializable, NetSerializable]
public sealed class DamageEffectEvent : EntityEventArgs
{
public EntityUid Entity;
public DamageEffectEvent(EntityUid entity)
{
Entity = entity;
}
}