Delta-v/Content.Shared
Pieter-Jan Briers 81cbb31425
Remove update from DeviceLinkSystem (#37152)
The tick updates were purely used to decrease the invoke counter once per tick. Now instead we just calculate the effective counter value with some trivial math on the tick number. This completely removes the need for an update function.

The relative tick is not stored to map files. If we really need this, we can add a TickOffsetSerializer (similar to TimeOffsetSerializer), but I doubt it matters.
2025-05-04 12:14:23 -04:00
..
APC Make APC UI work correctly with multiple users (#32465) 2024-10-12 19:21:43 +11:00
Abilities Goliath mob (#30839) 2024-08-18 12:22:36 -04:00
Access Genpop Closets & IDs (#36392) 2025-04-24 16:32:11 +02:00
ActionBlocker GettingUsedAttemptEvent (#35450) 2025-02-24 17:21:17 +01:00
Actions Various sharedsystem spring cleaning (#36200) 2025-04-21 20:40:31 +02:00
Administration Add marker components for admin shenanigans (#36776) 2025-04-20 21:08:41 +02:00
Advertise Predict vending machine UI (#33412) 2025-03-02 13:47:52 +11:00
Alert Predicted internals (#33800) 2025-05-02 18:22:29 +10:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame The real AME nerf (#29587) 2024-07-08 00:27:52 +10:00
Animals Separate Udder examine into ExamineableHunger (#35164) 2025-02-15 05:29:40 +01:00
Anomaly Resolve a warning in SharedAnomalySystem and quell some linter whining. (#36939) 2025-04-26 17:40:44 -04:00
Antag Add support for antag-before-job selection (#35789) 2025-03-12 16:48:39 +01:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armable Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Armor Chameleon vests now act like winter coats (#34929) 2025-03-17 19:39:04 +01:00
Atmos Predicted internals (#33800) 2025-05-02 18:22:29 +10:00
Audio Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
BarSign Selectable Bar Signs (#29068) 2024-07-01 02:20:57 +10:00
Beam Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Bed Cleanup warnings in `SharedCryostorageSystem` (#36863) 2025-04-24 00:05:10 +02:00
Beeper fix issues with proximity beeper (#32322) 2024-09-20 21:37:06 +10:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Predict blocking examine + fix blocking breaking persistence (#36619) 2025-04-18 14:57:23 +02:00
Body Predicted internals (#33800) 2025-05-02 18:22:29 +10:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Bql Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Buckle polymorph popup fixes (#35796) 2025-03-12 19:48:45 +01:00
Burial Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-08 13:39:46 +02:00
CCVar Mob Movement Major Refactor (#36847) 2025-05-02 18:18:08 +10:00
Cabinet Power stuff (#31314) 2024-08-25 22:18:42 +10:00
Camera Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 00:20:45 +01:00
CardboardBox Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Cargo Make funding allocation computer more configurable (#36790) 2025-04-22 08:34:53 -04:00
CartridgeLoader NanoTask (#34095) 2025-03-15 09:24:23 -07:00
ChangeNameInContainer Plushies can now have pAIs stuffed into them (v2)! (#30805) 2024-10-09 20:01:32 +02:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
Charges Fix autorecharge 2025-04-28 15:53:40 +02:00
Chasm Landmine stepoff (#22962) 2024-03-24 16:33:45 +11:00
Chat Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Chemistry Mob Movement Major Refactor (#36847) 2025-05-02 18:18:08 +10:00
Climbing Predict dumping (#32394) 2025-04-19 16:20:40 +10:00
Clock Watches (#29550) 2024-07-13 16:09:19 +10:00
Cloning Improve paradox clone item copying (#35993) 2025-03-26 17:13:02 +01:00
Clothing Predicted internals (#33800) 2025-05-02 18:22:29 +10:00
Clumsy Fix the ability to kill clumsy mobs by force climbing (#33844) 2025-04-15 00:04:56 +02:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Fix warning CS0414 instances (#36832) 2025-04-23 01:36:49 +02:00
Communications Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
ComponentTable Priority Deliveries (#36968) 2025-04-27 02:13:52 -07:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable Predict dumping (#32394) 2025-04-19 16:20:40 +10:00
Construction Localizable craftmenu (#32339) 2025-05-01 10:21:16 -04:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-03 17:24:02 +11:00
Containers Predict dumping (#32394) 2025-04-19 16:20:40 +10:00
Contraband Only sec glasses can show contraband: second attempt (#36412) 2025-04-26 17:06:34 -04:00
Conveyor Mob movement rewrite (#35931) 2025-03-28 09:29:02 +11:00
Coordinates Replace obsolete FromMap calls with ToCoordinates (#35304) 2025-02-20 23:03:42 +11:00
Crayon Improve crayon UI to not be stuck in 1996 (#33101) 2024-11-15 21:25:06 -06:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-02-23 15:04:44 +11:00
CriminalRecords Localize criminal records reason placeholder dataset (#35810) 2025-03-16 19:43:37 -04:00
Cuffs Fix some locale strings and make some code for them looks better (#32003) 2025-04-21 22:15:20 +02:00
Damage Mob Movement Major Refactor (#36847) 2025-05-02 18:18:08 +10:00
Dataset Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Decals Make MappingDataNode use string keys (#36111) 2025-04-18 19:28:22 +10:00
Defusable Hardbombs & Defusables (#15380) 2023-09-11 18:42:38 -07:00
Delivery Mail visual update (#37049) 2025-04-29 15:55:47 -07:00
Destructible Mining Rebalance (#30920) 2024-08-16 11:43:54 +10:00
DetailExaminable make the detailed examine verb predicted (#35362) 2025-02-21 11:30:06 -08:00
DeviceLinking Remove update from DeviceLinkSystem (#37152) 2025-05-04 12:14:23 -04:00
DeviceNetwork Predict dumping (#32394) 2025-04-19 16:20:40 +10:00
Devour Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Dice Predicted dice rolls (#34863) 2025-02-14 16:46:25 +01:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
DisplacementMap Displacement maps big update (#30093) 2024-07-23 12:04:09 +03:00
Disposal Predict dumping (#32394) 2025-04-19 16:20:40 +10:00
DoAfter Extracts magic strings from Tag calls (#36305) 2025-04-04 20:20:19 -04:00
Doors Turnstiles lower volume + access reader (#36900) 2025-04-25 00:14:47 +02:00
DragDrop Climbing refactor (#20516) 2023-10-10 16:41:11 -07:00
Dragon Content changes for entity categories PR (#27232) 2024-06-02 14:08:15 +10:00
DrawDepth Renders reagent grinders over lights (#31218) 2025-05-03 14:27:20 +10:00
Drowsiness Add haloperidol, potassium iodide (#27454) 2024-08-03 03:12:08 +10:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Electrocution Reduce base electrocution stun time from 8 to 5 seconds (#34578) 2025-03-15 16:57:35 +01:00
Emag Action charges refactor (#33993) 2025-04-18 13:45:48 +10:00
Emoting Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Emp Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
Engineering Fix inflatable barriers finishing instantly if canceled! (#36937) 2025-04-26 16:56:18 -04:00
Ensnaring Various sharedsystem spring cleaning (#36200) 2025-04-21 20:40:31 +02:00
EntityEffects Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
EntityList Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
EntityTable Add condition support to entity tables (#36819) 2025-05-02 11:37:14 +03:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-16 21:39:14 -08:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-14 20:18:45 +11:00
Examine Localizable craftmenu (#32339) 2025-05-01 10:21:16 -04:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Execution Execution System uses the identity of an entity; added "the" to execution message (#32536) 2024-09-30 00:36:47 +02:00
Explosion Push horn (#36009) 2025-04-29 09:07:57 -04:00
Eye Sloth's subfloor vismask adventure (#35347) 2025-03-21 00:57:04 +11:00
Fax Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
FingerprintReader Tearable Deliveries V2 (#36815) 2025-04-24 21:47:46 +02:00
FixedPoint Added fixedpoint 4 (#29834) 2024-07-22 14:07:31 -07:00
Flash let FlashArea be called from shared (#30343) 2024-09-19 09:58:10 +10:00
Fluids Puddle Code Slipping Cleanup (#35845) 2025-04-20 17:27:12 -04:00
Foldable Fix skeletons spawning in folded body bags (#37151) 2025-05-03 21:19:32 +02:00
Follower Fix for ghosts being unable to follow the AI when it uses a holopad (#36355) 2025-04-25 12:30:39 +02:00
Forensics Fingerprint taking improvements (#31864) 2025-04-22 14:15:12 -04:00
Friction Movement Rewrite Hotfix (#37122) 2025-05-02 20:31:10 +02:00
Friends fix fish petting misprediction (#30175) 2024-07-20 13:23:46 +10:00
GPS Examining now shows Coords on Handheld GPS, Coord readout update frequency increased (#31814) 2025-04-13 11:29:13 -04:00
GameTicking Refactor audio system to send collection IDs over the network (#33610) 2025-02-23 23:14:56 +11:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00
Ghost Modernize `GhostComponent` & Ghost API (#36858) 2025-04-23 20:28:10 +02:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Gibbing Paradox Clone (#35794) 2025-03-13 10:09:07 -07:00
Glue Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
Gravity Station Anchor (#26098) 2024-08-31 10:40:28 -04:00
GridPreloader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Guidebook Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
HUD Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Hands Minor ReflectionSystem refactor (#37039) 2025-05-01 00:10:54 +10:00
HealthExaminable Remove calls to FormattedMessage obsolete methods (#31706) 2024-09-01 13:00:53 +02:00
Holiday Automatic holiday sprites (#22929) 2023-12-24 23:52:43 -07:00
Holopad Holopad networking rework (#34112) 2025-01-17 14:09:59 -06:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid fix clone appearance (#37130) 2025-05-02 21:26:12 -04:00
IconSmoothing randomize iconSmoothing (#28158) 2024-07-19 18:13:35 +10:00
IdentityManagement fix clone appearance (#37130) 2025-05-02 21:26:12 -04:00
IgnitionSource Fix matchstick prediction issues (#31418) 2025-04-08 23:00:57 +02:00
Implants Centcomm death rattle implant (#36113) 2025-04-05 09:21:10 -07:00
Info Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752) 2024-06-15 00:41:25 -04:00
Input extend hotbar hotkeys to 20 keys via shift (#33872) 2025-04-18 18:45:20 -04:00
Instruments 3mo xeno archeology (first phase) (#33370) 2025-04-15 10:34:53 +10:00
Intellicard/Components Intellicards now have a doAfter. (#33198) 2024-11-09 13:29:29 -06:00
Interaction Fix AI movement (#37114) 2025-05-02 12:07:12 +02:00
Internals Replace IClickAlert with events (#30728) 2024-08-07 15:15:35 +10:00
Inventory Mob Movement Major Refactor (#36847) 2025-05-02 18:18:08 +10:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item Priority Deliveries (#36968) 2025-04-27 02:13:52 -07:00
ItemRecall Wizard Recall shows Disappearing text at Coordinate (#35272) 2025-02-18 20:47:10 -05:00
Jaunt Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-14 00:36:37 +01:00
Jittering Reagent grinder jittering (#24190) 2024-01-17 06:14:32 -07:00
Kitchen Add microwave recipes to the guidebook (#34105) 2025-02-23 16:24:44 +01:00
Labels Predict Labels (#36406) 2025-04-10 22:19:48 -07:00
LandMines Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Lathe Fix lathe arbitrage test (#34449) 2025-04-17 21:07:51 +10:00
Light Added the ability to refuel torches (and other expendable lights) (#36209) 2025-04-17 21:59:41 -04:00
Lightning Tesla (#21124) 2023-12-28 13:11:50 +00:00
Localizations Battery (SMES/substation) interface (#36386) 2025-04-27 21:08:34 +10:00
Lock Predicted internals (#33800) 2025-05-02 18:22:29 +10:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Staff of Animation Fixes & Recharging (#37021) 2025-04-29 20:40:49 +01:00
MagicMirror Make magic mirror do-after longer, add popups to notify the target (#30366) 2024-07-30 12:17:27 +10:00
MapText Implement map text (#28705) 2024-06-09 15:18:54 -04:00
Mapping Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
Maps Mob Movement Major Refactor (#36847) 2025-05-02 18:18:08 +10:00
MassMedia Save unpublished news articles (#31491) 2024-09-09 13:38:49 -06:00
Materials Fix ore silo clients showing up when out of range (#36741) 2025-04-20 11:00:23 +10:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Medical Fix duplicate suit signals (#35918) 2025-04-16 23:14:05 +02:00
MedicalScanner Add health analyzer unrevivability warning (#32636) 2024-10-26 19:22:08 +02:00
Mind remove Session from MindComponent (#34753) 2025-04-19 00:23:01 +02:00
Mindshield Removable mindshields and revolutionary tweaks. (#35769) 2025-03-11 10:41:13 +01:00
Mining Mineral Scanner (#31390) 2024-09-07 00:05:53 +10:00
Mobs Add stamina and mob damage playtest modifiers (#35599) 2025-03-21 00:01:35 +01:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue Morgue system refactor remove unused VVs and into Entity (#31835) 2024-09-04 17:30:21 +02:00
MouseRotator Fix MouseRotator on rotated grids (#29663) 2024-07-02 23:04:15 +10:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Movement Fix AI movement (#37114) 2025-05-02 12:07:12 +02:00
NPC Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
NameIdentifier Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
NameModifier Add GetBaseName method to NameModifierSystem (#35633) 2025-03-03 02:03:16 +01:00
Ninja Action charges refactor (#33993) 2025-04-18 13:45:48 +10:00
NodeContainer Predicted internals (#33800) 2025-05-02 18:22:29 +10:00
Nuke Nuke fancification (#25297) 2024-02-15 16:26:45 -08:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Nutrition Put items inside cakes! (#31015) 2025-04-24 05:00:50 +02:00
Objectives Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Overlays Add noir glasses (#36923) 2025-05-01 18:07:47 -04:00
PAI pAI Software Catalog (#36857) 2025-04-23 16:55:35 -07:00
PDA ringer bugfixes (#36936) 2025-04-29 19:08:23 +02:00
Paper Convert spam letters to a LocalizedDataset (#36393) 2025-04-14 19:38:21 +02:00
Parallax Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
ParcelWrap Adds Parcel Wrap (#34471) 2025-04-26 19:24:25 -04:00
Payload Power stuff (#31314) 2024-08-25 22:18:42 +10:00
Physics Mob collisions (#34580) 2025-04-05 00:33:52 +11:00
Pinpointer Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
Placeable Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem (#28384) 2024-09-19 17:42:49 +10:00
Players Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-11 20:13:58 -07:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-03 19:09:20 +11:00
Points Remove cloneData parameter from AutoNetworkedField (#20596) 2023-09-30 15:14:16 +10:00
Polymorph New Experimental Science T3: Desynchronizer (#35752) 2025-04-16 11:33:39 +10:00
Popups Add `PopupPredictedCursor` and fix doubled popups on vending machines (#36655) 2025-04-18 14:01:46 +10:00
Power Battery (SMES/substation) interface (#36386) 2025-04-27 21:08:34 +10:00
PowerCell Power stuff (#31314) 2024-08-25 22:18:42 +10:00
Prayer Prayable datafield typo (#28622) 2024-06-05 10:32:58 +03:00
Preferences Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Procedural Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Projectiles Minor ReflectionSystem refactor (#37039) 2025-05-01 00:10:54 +10:00
Prototypes Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
ProximityDetection item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Prying Firelocks are no longer pryable by hand if they are powered (#29221) 2024-06-22 10:49:50 -07:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
RCD Action charges refactor (#33993) 2025-04-18 13:45:48 +10:00
Radiation Geiger counters can now be heard by everyone nearby (#30463) 2025-04-17 21:24:47 +10:00
Radio Fix warning CS0414 instances (#36832) 2025-04-23 01:36:49 +02:00
Random Display obvious plant mutations in examine text (#32650) 2025-04-29 00:45:10 -04:00
RatKing Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-07 14:20:43 -04:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Remotes Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-03-29 16:28:16 +11:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
RepulseAttract Wizard: Repulse Spell (#35377) 2025-02-22 10:56:54 -05:00
Research Fix warning CS0414 instances (#36832) 2025-04-23 01:36:49 +02:00
Resist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant fix: Check revenant ability costs correctly (#32050) 2024-09-10 19:07:07 -04:00
Revolutionary Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Robotics Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Roles remove Session from MindComponent (#34753) 2025-04-19 00:23:01 +02:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2023-12-26 16:32:25 -07:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 10:37:24 +11:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator SSD sleep take 2 (#34039) 2025-04-29 01:24:33 -04:00
Salvage Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security Genpop Closets & IDs (#36392) 2025-04-24 16:32:11 +02:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Reduce network burden of the hunger system (#32986) 2024-12-18 14:06:02 +01:00
Shuttles Various sharedsystem spring cleaning (#36200) 2025-04-21 20:40:31 +02:00
Silicons Fix for ghosts being unable to follow the AI when it uses a holopad (#36355) 2025-04-25 12:30:39 +02:00
Singularity Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
Slippery Mob Movement Major Refactor (#36847) 2025-05-02 18:18:08 +10:00
Smoking ciggie sounds (#32426) 2025-04-19 00:01:52 +02:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound use manual component state for BaseEmitSoundComponent (#35030) 2025-03-31 00:41:11 +11:00
Spawning Various system spring cleaning (#36206) 2025-04-16 13:08:22 +02:00
Species Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Speech Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Spreader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-03 17:39:00 -07:00
Stacks Localizable craftmenu (#32339) 2025-05-01 10:21:16 -04:00
Standing Mob collisions (#34580) 2025-04-05 00:33:52 +11:00
Station add StationTrackerComponent (#36803) 2025-05-01 00:07:25 +10:00
StationRecords Record deletion (#27883) 2024-05-12 17:07:54 +02:00
StatusEffect Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
StatusIcon Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Stealth Content changes for engine exception tolerance PR (#27455) 2024-04-29 18:43:15 +10:00
StepTrigger Puddle Code Slipping Cleanup (#35845) 2025-04-20 17:27:12 -04:00
Sticky full sticky prediction (#30230) 2024-08-09 09:36:15 +10:00
Storage Fix skeletons spawning in folded body bags (#37151) 2025-05-03 21:19:32 +02:00
Store Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
StoreDiscount/Components feat: #26107 uplink discounts for traitors (no nukies for now) (#26297) 2024-09-05 22:12:39 +10:00
StoryGen Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Strip Fix some locale strings and make some code for them looks better (#32003) 2025-04-21 22:15:20 +02:00
Stunnable Mob Movement Major Refactor (#36847) 2025-05-02 18:18:08 +10:00
SubFloor Fix TrayScannerUser (#35959) 2025-03-24 16:35:22 +01:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Survivor/Components Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-02-23 12:24:36 -05:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Various sharedsystem spring cleaning (#36200) 2025-04-21 20:40:31 +02:00
Tag Add warnings when TagSystem methods are called with string literals (#36281) 2025-04-12 16:18:31 +02:00
Telephone Speech is relayed by holopad holograms (#33978) 2025-01-02 12:41:12 +01:00
Teleportation Wizard Teleport Scroll (Teleport Location ECS) (#36424) 2025-04-28 19:42:24 +02:00
Temperature Add prediction to electric grills (#36241) 2025-04-01 09:43:19 -07:00
TextScreen Hallway textscreens (#24189) 2024-01-27 08:51:24 -05:00
Thief Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Throwing Fix throwing prediction (#37086) 2025-05-03 17:17:30 +02:00
Tiles Various system spring cleaning (#36206) 2025-04-16 13:08:22 +02:00
Timing Predicted internals (#33800) 2025-05-02 18:22:29 +10:00
Tips Fix tippy speech time (#36616) 2025-04-16 08:23:40 -04:00
Toggleable item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Toilet Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
Tools Fix mail cutting thinking your arms are infinite length (#37019) 2025-04-28 17:16:14 -04:00
Traits Fix warning CS0414 instances (#36832) 2025-04-23 01:36:49 +02:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
Turrets Sentry turrets - Part 4: The sentry turret and its primary systems (#35123) 2025-03-29 12:55:58 -05:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Predicted internals (#33800) 2025-05-02 18:22:29 +10:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Fix warning CS0414 instances (#36832) 2025-04-23 01:36:49 +02:00
Verbs Cleanup and small update to the stethoscope! (#36210) 2025-03-30 22:27:08 -04:00
VoiceMask voicemask can select speech verb (#25768) 2024-03-28 17:36:43 +11:00
Voting Add Votekick functionality (#32005) 2024-09-26 18:32:13 +02:00
Wagging Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Wall Network WallMountComponent (#30837) 2024-08-10 11:08:56 +10:00
Warps Wizard Teleport Scroll (Teleport Location ECS) (#36424) 2025-04-28 19:42:24 +02:00
Weapons Fixes battery weapons changing firemode on wield (#37085) 2025-04-30 22:35:13 -07:00
Weather Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Whistle UseInHandEvent cleanup (#35231) 2025-02-18 23:27:30 +11:00
Whitelist remove mind roles from EntityWhitelist (#36089) 2025-04-10 20:45:12 +10:00
Wieldable Fixes battery weapons changing firemode on wield (#37085) 2025-04-30 22:35:13 -07:00
Wires Station AI (#30944) 2024-08-28 10:57:12 +10:00
Xenoarchaeology make node scanner don't show interface if scanned entity not a artefact (#37146) 2025-05-03 10:29:52 -04:00
Xenoborgs/Components Xenoborgs part 2 (#36844) 2025-04-28 18:10:35 -04:00
Zombies Fix two zombie bugs (#34472) 2025-04-18 20:38:33 -04:00
Content.Shared.csproj Remove some wayward folder includes in the `csproj` (#31244) 2024-08-22 13:19:29 -04:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00