Delta-v/Content.Server/Atmos/Piping/Binary/Components/GasPressurePumpComponent.cs

28 lines
844 B
C#

using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Piping.Binary.Components
{
[RegisterComponent]
public class GasPressurePumpComponent : Component
{
public override string Name => "GasPressurePump";
[ViewVariables(VVAccess.ReadWrite)]
public bool Enabled { get; set; } = true;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("inlet")]
public string InletName { get; set; } = "inlet";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("outlet")]
public string OutletName { get; set; } = "outlet";
[ViewVariables(VVAccess.ReadWrite)]
public float TargetPressure { get; set; } = Atmospherics.OneAtmosphere;
}
}