Delta-v/Content.Shared
Jezithyr 6737912059
Gibbing refactor (Per-part gibbing and giblet throwing!) (#24989)
* Moving Gibbing rework out from medrefactor into it's own PR

* Re-enabled warning for missing gibbable on TryGibEntity

* Implemented better logic for gibbing failover and better logging

* Allowing audio params and drop scattering customization per component. Created UnGibbable organ base types and made brains ungibbable.
Removed delete brain from gibBody function. Artifact crusher does not destroy brains anymore. It only destroyed brains before not other organs which was wierd.

* Update Content.Shared/Body/Systems/SharedBodySystem.Body.cs

Fixing space for multiplication

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Added event raised when attempting to gib contained entities to allow modification of allowed and excluded container ids

* removing audioParams var from component (sound specifier includes it)

* Fixing signature

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit 541d8f8715e4e74a77501863c2573aaa1eb33add)
2024-02-18 22:46:02 +01:00
..
APC Resolves ApcVisualizer is Obsolete (#13898) 2023-05-07 22:17:29 -04:00
Access criminal records revival (#22510) 2024-02-08 12:37:29 +01:00
ActionBlocker Use can attach check on shot attempt (#24396) 2024-01-27 23:46:42 +01:00
Actions Action, Action Container, and Action Upgrade changes (#24005) 2024-01-26 22:51:47 +01:00
Administration Emergency revert for pulling (#24923) 2024-02-08 12:34:47 +01:00
Alert Suffocation alerts for nitrogen breathers (#24373) 2024-01-27 23:50:55 +01:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame Added Warning state for AME (#24699) 2024-02-08 12:11:05 +01:00
Anomaly Remove obsolete transform call (#24217) 2024-02-08 12:23:11 +01:00
Antag Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar (#22194) 2024-02-08 12:22:54 +01:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armor Add price multiplier for armor component (#24561) 2024-01-28 00:27:48 +01:00
Atmos Firestarter fixes (#24647) 2024-02-08 12:04:52 +01:00
Audio Audio fixes (#22324) 2023-12-16 19:48:34 +01:00
BarSign Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Beam Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Bed Travelling pointing arrows, brains can no longer point (#24864) 2024-02-08 12:32:04 +01:00
Beeper Fixing performance issue with Proximity Detector (#23557) 2024-01-26 22:03:45 +01:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Entitylookup method renames (#23519) 2024-01-26 22:38:25 +01:00
Body Gibbing refactor (Per-part gibbing and giblet throwing!) (#24989) 2024-02-18 22:46:02 +01:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Bql Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Buckle Emergency revert for pulling (#24923) 2024-02-08 12:34:47 +01:00
Burial Grave digging and decomposition (#23646) 2024-01-26 22:50:50 +01:00
CCVar Screen Shake Intensity Slider in Accessibility Settings (#24749) 2024-02-08 12:27:11 +01:00
Cabinet Fix item cabinet's visual state desyncing when toggled by a different client in view (#22759) 2023-12-22 23:04:47 +01:00
Camera Remove SharedEye (but content) (#19481) 2023-09-27 21:59:12 +02:00
CardboardBox Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Cargo Rip out remaining machine upgrades (#24413) 2024-01-27 23:43:49 +01:00
CartridgeLoader Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
Charges Examine prediction (#23565) 2024-01-26 21:48:02 +01:00
Chasm Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Chat Add chat.max_announcement_length cvar (#23571) 2024-01-27 23:40:23 +01:00
Chemistry predict egg cracking + refactor (#25028) 2024-02-08 12:41:42 +01:00
Climbing Fix ClimbSystem removing the climbing fixture when it still has contacts (#24756) 2024-02-08 12:02:19 +01:00
Cloning Rip out remaining machine upgrades (#24413) 2024-01-27 23:43:49 +01:00
Clothing Flipped caps real (#24961) 2024-02-18 22:42:29 +01:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Pacifism rework (#23037) 2024-01-22 18:38:03 +01:00
Communications Hallway textscreens (#24189) 2024-01-28 00:33:40 +01:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Construction Emergency revert for pulling (#24923) 2024-02-08 12:34:47 +01:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-26 21:27:29 +01:00
Containers Add limited-reagent dispensers (#23907) 2024-01-26 23:03:30 +01:00
Conveyor Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Coordinates Fix GravityGridTest (#23348) 2024-01-23 22:53:53 +01:00
Crayon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CrewManifest Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
CriminalRecords move criminal records console component to shared (#24957) 2024-02-08 12:37:47 +01:00
Cuffs Emergency revert for pulling (#24923) 2024-02-08 12:34:47 +01:00
Damage DamageSpecifier Total => GetTotal (#24160) 2024-01-27 23:42:35 +01:00
Dataset Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Decals Use IComponentState for compstates (#21905) 2024-01-26 21:33:08 +01:00
Defusable Hardbombs & Defusables (#15380) 2023-09-27 21:59:12 +02:00
DeltaV Vulpkanin's Deuteranopia (#837) 2024-02-15 18:27:23 +01:00
Destructible Adds explosion when attempting to microwave metal / bugfix (#23887) 2024-01-27 23:51:32 +01:00
DeviceLinking Fix component constraints (#20241) 2023-09-27 21:59:12 +02:00
DeviceNetwork Try fix invalid entities in device networks (#22845) 2023-12-22 23:25:05 +01:00
Devour Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
Dice Update dice state handling (#23643) 2024-01-26 22:04:22 +01:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
Disposal Add sounds when inserting/missing into a disposal (#22077) 2023-12-02 20:35:40 +01:00
DoAfter Fix error when starting a DoAfter while handling one on the same entity (#24218) 2024-01-26 23:04:39 +01:00
Doors Allow opening doors mid-deny animation, if you have the access (#24969) 2024-02-08 12:39:03 +01:00
DragDrop Climbing refactor (#20516) 2023-10-14 22:02:29 +02:00
Dragon Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
DrawDepth Cobwebs (#19623) 2023-09-09 23:37:56 -04:00
Drone Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Electrocution Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Emag Fix borg becoming emag immune if emag attempted with panel closed. (#23729) 2024-01-26 22:26:05 +01:00
Emoting Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Emp Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ensnaring Fix bola stam damage, bring back old construction requirements (#21340) 2023-10-31 19:14:08 +01:00
EntityList Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-26 22:58:11 +01:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-26 22:49:13 +01:00
Examine Examine prediction (#23565) 2024-01-26 21:48:02 +01:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Execution Executions (#24150) 2024-01-26 22:58:32 +01:00
Explosion Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Extinguisher Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Eye Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212) 2024-01-26 21:27:55 +01:00
Fax Add a 'Copy' button to the fax UI (#22027) 2024-01-22 18:34:53 +01:00
FixedPoint Portable Generator Rework (#19302) 2023-08-25 11:40:42 -07:00
Flash Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Fluids Add reagent specific footstep sounds (#24406) 2024-01-27 23:48:14 +01:00
Foldable Flipped caps real (#24961) 2024-02-18 22:42:29 +01:00
Follower Emergency revert for pulling (#24923) 2024-02-08 12:34:47 +01:00
Forensics Add more DNA interactions (#21989) 2023-12-16 20:30:32 +01:00
Friction Emergency revert for pulling (#24923) 2024-02-08 12:34:47 +01:00
GameTicking Fixes round restart audio clipping (#24044) 2024-01-26 23:13:43 +01:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-19 22:09:46 +01:00
Ghost Make more fields VV-writeable (#21754) 2023-11-19 22:23:30 +01:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Gibbing Gibbing refactor (Per-part gibbing and giblet throwing!) (#24989) 2024-02-18 22:46:02 +01:00
Glue Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Gravity Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
HUD Move HUD options to general options tab (#22884) 2024-01-22 18:24:38 +01:00
Hands Virtual items cleanup (#23912) 2024-01-26 22:49:14 +01:00
Holiday Automatic holiday sprites (#22929) 2024-01-22 18:36:53 +01:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid Metempsychosis Returns (#685) 2024-02-18 03:36:16 +01:00
IconSmoothing Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
IdentityManagement Allow IdentityBlocker partial coverage (#24741) 2024-02-08 12:02:46 +01:00
Implants scram implant (#23122) 2024-01-26 21:37:33 +01:00
Info Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Input Implement gridinv, proper (#703) 2024-01-21 19:58:28 +01:00
Instruments Remove instruments compref (#19560) 2023-09-27 21:59:12 +02:00
Interaction Emergency revert for pulling (#24923) 2024-02-08 12:34:47 +01:00
Internals Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Inventory Add support clothing equip/unequip doafters (#24389) 2024-02-08 11:51:57 +01:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item Fix PseudoItems (#821) 2024-02-12 21:52:49 +01:00
Jittering Reagent grinder jittering (#24190) 2024-01-26 23:01:11 +01:00
Kitchen Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
Labels Predict StorageComponent (#19682) 2023-09-27 21:59:12 +02:00
Lathe make lathe visuals not required (#24757) 2024-02-08 12:02:20 +01:00
Light Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Lightning Tesla (#21124) 2024-01-22 18:56:57 +01:00
Localizations Fix atmos UI decimal separator bug (#23009) 2024-01-26 21:45:14 +01:00
Lock Security barriers take 5 seconds to (un)lock (#24637) 2024-02-08 11:49:24 +01:00
Lube Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
MagicMirror Barber scissors fix (#22895) 2024-01-26 21:50:20 +01:00
Mapping Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Maps Make procgen use weighted variants (#24669) 2024-02-08 11:54:39 +01:00
MassMedia NewsSystem fixes (#23969) 2024-01-26 22:33:17 +01:00
Materials Rip out remaining machine upgrades (#24413) 2024-01-27 23:43:49 +01:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech Fix duplicate popups in ripley (#23692) 2024-01-26 22:09:55 +01:00
Medical Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
MedicalScanner Make Health Analysers UI continuously update (#22449) 2024-02-08 12:39:55 +01:00
Mind Don't predict mind examine (#23769) 2024-01-26 22:17:10 +01:00
Mindshield/Components Ghetto Mindshield Icon (#20958) 2023-12-02 20:35:40 +01:00
Mining Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Mobs Travelling pointing arrows, brains can no longer point (#24864) 2024-02-08 12:32:04 +01:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue Fix mispredict when closing a crematorium you are standing over (#20541) 2023-10-08 19:43:48 +02:00
MouseRotator Follow mouse rotation in combat mode (#20433) 2023-09-27 21:59:12 +02:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Movement Felinid changes. (#666) 2024-02-12 22:10:43 +01:00
NPC Disable SSD indicator for NPC (#20027) 2023-09-27 21:59:12 +02:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Ninja Fixes ninja not being able to use abilities (#23748) 2024-01-26 22:14:56 +01:00
NodeContainer Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Nuke Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
NukeOps Nukeops hud (#21260) 2023-11-12 20:43:48 +01:00
Nutrition Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Nyanotrasen Fix PseudoItems (#821) 2024-02-12 21:52:49 +01:00
Objectives New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
Overlays Add health bar overlays for eye equipment (#21980) 2024-01-26 21:39:17 +01:00
PAI Set pAI up with a static map the pAI can use (#23499) 2024-01-26 21:49:51 +01:00
PDA Adding PAI Slot to PDA (#21086) 2024-01-26 21:37:36 +01:00
Paper Make mime stamp silent (#23221) 2024-01-22 21:07:36 +01:00
Parallax Make procgen use weighted variants (#24669) 2024-02-08 11:54:39 +01:00
Payload Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Physics Fix conveyors to allow doors to close over top (#22117) 2023-12-16 19:15:39 +01:00
Pinpointer Beacon localization (#24138) 2024-01-26 23:17:32 +01:00
Placeable :trollface: (#21470) 2023-11-12 20:38:42 +01:00
Players Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-08 12:32:04 +01:00
Points Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Polymorph Cleanups PolymorphSystem/Components/Prototypes (#23721) 2024-02-08 12:20:24 +01:00
Popups Make popups nullable (#24802) 2024-02-08 12:26:32 +01:00
Power Adds signal control to portable generators (#24157) 2024-02-08 11:56:22 +01:00
PowerCell Speed Boots [Tier 3 Civ-Service] (#21438) 2023-11-12 20:48:04 +01:00
Prayer Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Preferences Fixed unable to select None for character spawn priority (#24897) 2024-02-08 12:32:02 +01:00
Procedural Salvage magnet revamp (#23119) 2024-01-26 21:35:22 +01:00
Projectiles decelerator nerf and projectile penetration mini refactor (#24032) 2024-01-26 22:51:16 +01:00
Prototypes Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ProximityDetection Fix master (#23656) 2024-01-26 22:05:08 +01:00
Prying Fix double sound for shutters (#23975) 2024-01-26 22:33:44 +01:00
Pulling Emergency revert for pulling (#24923) 2024-02-08 12:34:47 +01:00
Puppet Rename DummyPuppet to VentriloquistPuppet (#19777) 2023-09-27 21:59:12 +02:00
RCD Adds construction effect to RCD (#22633) 2023-12-22 22:50:45 +01:00
Radiation Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-16 19:36:15 +01:00
Radio Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
Random Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
RatKing Rename Miasma to Ammonia (#22791) 2023-12-22 23:12:06 +01:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Research Lathe Categories (#24247) 2024-01-26 23:12:38 +01:00
Resist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant revenant emag whitelist (#21849) 2023-12-02 20:19:30 +01:00
Revolutionary Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar (#22194) 2024-02-08 12:22:54 +01:00
Roles Harpy Visual Rework (#677) 2024-02-12 22:25:02 +00:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2024-01-22 18:37:45 +01:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 12:41:40 +01:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Fix SSD indicator (#24589) 2024-02-08 12:10:34 +01:00
Salvage *Properly* fix salvage strings (#840) 2024-02-17 01:48:04 +01:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security criminal records revival (#22510) 2024-02-08 12:37:29 +01:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture AutoCompState + ItemToggle fixes (#23422) 2024-01-26 21:27:29 +01:00
Shuttles Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Silicons Various borg law fixes (#24870) 2024-02-08 12:31:29 +01:00
SimpleStation14 Near-sighted trait from SIMPLE STATION 14 (#73) 2023-10-03 15:21:27 -05:00
Singularity Rip out remaining machine upgrades (#24413) 2024-01-27 23:43:49 +01:00
Slippery Fix sliding bug (#24846) 2024-02-08 12:32:21 +01:00
Smoking Converted BurnState Visualizer (#15661) 2023-04-29 19:09:11 +10:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound Add gas tanks throw damage (#20035) 2023-12-16 19:13:50 +01:00
Spawning Fix even more warnings (#11968) 2022-10-16 08:49:22 -07:00
Speech Lower speech noise volume & refactor system (#24579) 2024-02-08 11:51:58 +01:00
Spider Action container rejig (#20260) 2023-09-27 21:59:12 +02:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter fix spray paint popup spam on invalid door (#24857) 2024-02-08 12:26:41 +01:00
Spreader Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-26 21:30:45 +01:00
Stacks Implement gridinv, proper (#703) 2024-01-21 19:58:28 +01:00
Standing Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Station Fix objects tab not showing nents (#23837) 2024-01-26 22:22:36 +01:00
StationRecords criminal records revival (#22510) 2024-02-08 12:37:29 +01:00
StatusEffect Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
StatusIcon Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar (#22194) 2024-02-08 12:22:54 +01:00
Stealth Space cobra 1.1 (#20298) 2023-12-16 19:27:09 +01:00
StepTrigger Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Sticky Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Storage Fix PseudoItems (#821) 2024-02-12 21:52:49 +01:00
Store Actually fix store action upgrades (#24960) 2024-02-08 12:37:33 +01:00
Strip Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
Stunnable ItemToggle system expansion (#22369) 2024-01-22 18:29:05 +01:00
SubFloor Remove GridModifiedEvent (#21291) 2023-10-31 19:10:24 +01:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Tag Add new HasAnyTag and HasAllTags overrides (#22577) 2023-12-16 20:38:06 +01:00
Teleportation Emergency revert for pulling (#24923) 2024-02-08 12:34:47 +01:00
Temperature light ciggies with fire structures (#23196) 2024-01-23 22:51:55 +01:00
TextScreen Hallway textscreens (#24189) 2024-01-28 00:33:40 +01:00
Thief New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
Throwing Emergency revert for pulling (#24923) 2024-02-08 12:34:47 +01:00
Tiles Make procgen use weighted variants (#24669) 2024-02-08 11:54:39 +01:00
Timing Bunch of revolver fixes (#19649) 2024-01-27 23:40:28 +01:00
Toggleable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Toilet Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tools Removed TilePryingDoAfterEvent (#24552) 2024-01-28 00:27:32 +01:00
Traits Remove vehicles (#24681) 2024-02-08 12:06:49 +01:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Lock Anomaly generator to research access (#24464) 2024-02-08 12:11:07 +01:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Reduce vendor thank you message spam and add variety (#23746) 2024-01-26 22:14:58 +01:00
Verbs Virtual items cleanup (#23912) 2024-01-26 22:49:14 +01:00
VoiceMask Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Voting Add vote logs (#14139) 2023-02-17 01:29:44 +01:00
Wagging Tail wagging (#19573) 2024-01-26 22:38:24 +01:00
Wall Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Weapons Prevent probers from being unachored by gorilla gauntlets (#824) 2024-02-13 01:59:01 +01:00
Weather Fix weather audio (#21949) 2023-12-02 20:25:44 +01:00
Whistle Whistle for security (second try) (#23945) 2024-01-26 22:33:18 +01:00
Whitelist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Wieldable Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
Wires Decouple panels and wires (#24840) 2024-02-08 12:32:00 +01:00
Xenoarchaeology Can emag artifact crusher (#23957) 2024-01-26 23:11:10 +01:00
Zombies Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar (#22194) 2024-02-08 12:22:54 +01:00
Content.Shared.csproj Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00