..
APC
Resolves ApcVisualizer is Obsolete ( #13898 )
2023-05-07 22:17:29 -04:00
Access
criminal records revival ( #22510 )
2024-02-08 12:37:29 +01:00
ActionBlocker
Use can attach check on shot attempt ( #24396 )
2024-01-27 23:46:42 +01:00
Actions
Action, Action Container, and Action Upgrade changes ( #24005 )
2024-01-26 22:51:47 +01:00
Administration
Emergency revert for pulling ( #24923 )
2024-02-08 12:34:47 +01:00
Alert
Suffocation alerts for nitrogen breathers ( #24373 )
2024-01-27 23:50:55 +01:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
Added Warning state for AME ( #24699 )
2024-02-08 12:11:05 +01:00
Anomaly
Remove obsolete transform call ( #24217 )
2024-02-08 12:23:11 +01:00
Antag
Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar ( #22194 )
2024-02-08 12:22:54 +01:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armor
Add price multiplier for armor component ( #24561 )
2024-01-28 00:27:48 +01:00
Atmos
Firestarter fixes ( #24647 )
2024-02-08 12:04:52 +01:00
Audio
Audio fixes ( #22324 )
2023-12-16 19:48:34 +01:00
BarSign
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Beam
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Bed
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-08 12:32:04 +01:00
Beeper
Fixing performance issue with Proximity Detector ( #23557 )
2024-01-26 22:03:45 +01:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
Entitylookup method renames ( #23519 )
2024-01-26 22:38:25 +01:00
Body
Gibbing refactor (Per-part gibbing and giblet throwing!) ( #24989 )
2024-02-18 22:46:02 +01:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Bql
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Buckle
Emergency revert for pulling ( #24923 )
2024-02-08 12:34:47 +01:00
Burial
Grave digging and decomposition ( #23646 )
2024-01-26 22:50:50 +01:00
CCVar
Screen Shake Intensity Slider in Accessibility Settings ( #24749 )
2024-02-08 12:27:11 +01:00
Cabinet
Fix item cabinet's visual state desyncing when toggled by a different client in view ( #22759 )
2023-12-22 23:04:47 +01:00
Camera
Remove SharedEye (but content) ( #19481 )
2023-09-27 21:59:12 +02:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Cargo
Rip out remaining machine upgrades ( #24413 )
2024-01-27 23:43:49 +01:00
CartridgeLoader
Content ecs containers ( #22484 )
2024-01-22 18:47:55 +01:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
Charges
Examine prediction ( #23565 )
2024-01-26 21:48:02 +01:00
Chasm
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Chat
Add chat.max_announcement_length cvar ( #23571 )
2024-01-27 23:40:23 +01:00
Chemistry
predict egg cracking + refactor ( #25028 )
2024-02-08 12:41:42 +01:00
Climbing
Fix ClimbSystem removing the climbing fixture when it still has contacts ( #24756 )
2024-02-08 12:02:19 +01:00
Cloning
Rip out remaining machine upgrades ( #24413 )
2024-01-27 23:43:49 +01:00
Clothing
Flipped caps real ( #24961 )
2024-02-18 22:42:29 +01:00
Cluwne
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CombatMode
Pacifism rework ( #23037 )
2024-01-22 18:38:03 +01:00
Communications
Hallway textscreens ( #24189 )
2024-01-28 00:33:40 +01:00
Computer
ECS ComputerVisualizer ( #13289 )
2023-01-15 00:01:47 -04:00
Configurable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Construction
Emergency revert for pulling ( #24923 )
2024-02-08 12:34:47 +01:00
ContainerHeld
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-26 21:27:29 +01:00
Containers
Add limited-reagent dispensers ( #23907 )
2024-01-26 23:03:30 +01:00
Conveyor
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Coordinates
Fix GravityGridTest ( #23348 )
2024-01-23 22:53:53 +01:00
Crayon
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CrewManifest
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
CriminalRecords
move criminal records console component to shared ( #24957 )
2024-02-08 12:37:47 +01:00
Cuffs
Emergency revert for pulling ( #24923 )
2024-02-08 12:34:47 +01:00
Damage
DamageSpecifier Total => GetTotal ( #24160 )
2024-01-27 23:42:35 +01:00
Dataset
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Decals
Use IComponentState for compstates ( #21905 )
2024-01-26 21:33:08 +01:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-27 21:59:12 +02:00
DeltaV
Vulpkanin's Deuteranopia ( #837 )
2024-02-15 18:27:23 +01:00
Destructible
Adds explosion when attempting to microwave metal / bugfix ( #23887 )
2024-01-27 23:51:32 +01:00
DeviceLinking
Fix component constraints ( #20241 )
2023-09-27 21:59:12 +02:00
DeviceNetwork
Try fix invalid entities in device networks ( #22845 )
2023-12-22 23:25:05 +01:00
Devour
Content ecs containers ( #22484 )
2024-01-22 18:47:55 +01:00
Dice
Update dice state handling ( #23643 )
2024-01-26 22:04:22 +01:00
Directions
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00
Disposal
Add sounds when inserting/missing into a disposal ( #22077 )
2023-12-02 20:35:40 +01:00
DoAfter
Fix error when starting a DoAfter while handling one on the same entity ( #24218 )
2024-01-26 23:04:39 +01:00
Doors
Allow opening doors mid-deny animation, if you have the access ( #24969 )
2024-02-08 12:39:03 +01:00
DragDrop
Climbing refactor ( #20516 )
2023-10-14 22:02:29 +02:00
Dragon
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
DrawDepth
Cobwebs ( #19623 )
2023-09-09 23:37:56 -04:00
Drone
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Drugs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Drunk
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Effects
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Electrocution
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Emag
Fix borg becoming emag immune if emag attempted with panel closed. ( #23729 )
2024-01-26 22:26:05 +01:00
Emoting
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Emp
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ensnaring
Fix bola stam damage, bring back old construction requirements ( #21340 )
2023-10-31 19:14:08 +01:00
EntityList
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Entry
Add a way for bulk abstracting prototypes ( #24140 )
2024-01-26 22:58:11 +01:00
Eui
Fix error when the client gets an Eui state message before its open message ( #23610 )
2024-01-26 22:49:13 +01:00
Examine
Examine prediction ( #23565 )
2024-01-26 21:48:02 +01:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Execution
Executions ( #24150 )
2024-01-26 22:58:32 +01:00
Explosion
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Extinguisher
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Eye
Blindness rework - damaged eyes are now a stylized simulation of legal blindness ( #23212 )
2024-01-26 21:27:55 +01:00
Fax
Add a 'Copy' button to the fax UI ( #22027 )
2024-01-22 18:34:53 +01:00
FixedPoint
Portable Generator Rework ( #19302 )
2023-08-25 11:40:42 -07:00
Flash
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Fluids
Add reagent specific footstep sounds ( #24406 )
2024-01-27 23:48:14 +01:00
Foldable
Flipped caps real ( #24961 )
2024-02-18 22:42:29 +01:00
Follower
Emergency revert for pulling ( #24923 )
2024-02-08 12:34:47 +01:00
Forensics
Add more DNA interactions ( #21989 )
2023-12-16 20:30:32 +01:00
Friction
Emergency revert for pulling ( #24923 )
2024-02-08 12:34:47 +01:00
GameTicking
Fixes round restart audio clipping ( #24044 )
2024-01-26 23:13:43 +01:00
GameWindow
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Gateway
Gateway destinations ( #21040 )
2023-11-19 22:09:46 +01:00
Ghost
Make more fields VV-writeable ( #21754 )
2023-11-19 22:23:30 +01:00
GhostKick
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Gibbing
Gibbing refactor (Per-part gibbing and giblet throwing!) ( #24989 )
2024-02-18 22:46:02 +01:00
Glue
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Gravity
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
Guardian
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
HUD
Move HUD options to general options tab ( #22884 )
2024-01-22 18:24:38 +01:00
Hands
Virtual items cleanup ( #23912 )
2024-01-26 22:49:14 +01:00
Holiday
Automatic holiday sprites ( #22929 )
2024-01-22 18:36:53 +01:00
HotPotato
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Humanoid
Metempsychosis Returns ( #685 )
2024-02-18 03:36:16 +01:00
IconSmoothing
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
IdentityManagement
Allow IdentityBlocker partial coverage ( #24741 )
2024-02-08 12:02:46 +01:00
Implants
scram implant ( #23122 )
2024-01-26 21:37:33 +01:00
Info
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Input
Implement gridinv, proper ( #703 )
2024-01-21 19:58:28 +01:00
Instruments
Remove instruments compref ( #19560 )
2023-09-27 21:59:12 +02:00
Interaction
Emergency revert for pulling ( #24923 )
2024-02-08 12:34:47 +01:00
Internals
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Inventory
Add support clothing equip/unequip doafters ( #24389 )
2024-02-08 11:51:57 +01:00
IoC
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
Item
Fix PseudoItems ( #821 )
2024-02-12 21:52:49 +01:00
Jittering
Reagent grinder jittering ( #24190 )
2024-01-26 23:01:11 +01:00
Kitchen
Revert 'Revert 'Solution Entities'' ( #23168 )
2024-01-23 23:00:42 +01:00
Labels
Predict StorageComponent ( #19682 )
2023-09-27 21:59:12 +02:00
Lathe
make lathe visuals not required ( #24757 )
2024-02-08 12:02:20 +01:00
Light
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Lightning
Tesla ( #21124 )
2024-01-22 18:56:57 +01:00
Localizations
Fix atmos UI decimal separator bug ( #23009 )
2024-01-26 21:45:14 +01:00
Lock
Security barriers take 5 seconds to (un)lock ( #24637 )
2024-02-08 11:49:24 +01:00
Lube
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Magic
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
MagicMirror
Barber scissors fix ( #22895 )
2024-01-26 21:50:20 +01:00
Mapping
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Maps
Make procgen use weighted variants ( #24669 )
2024-02-08 11:54:39 +01:00
MassMedia
NewsSystem fixes ( #23969 )
2024-01-26 22:33:17 +01:00
Materials
Rip out remaining machine upgrades ( #24413 )
2024-01-27 23:43:49 +01:00
Maths
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Mech
Fix duplicate popups in ripley ( #23692 )
2024-01-26 22:09:55 +01:00
Medical
Content ecs containers ( #22484 )
2024-01-22 18:47:55 +01:00
MedicalScanner
Make Health Analysers UI continuously update ( #22449 )
2024-02-08 12:39:55 +01:00
Mind
Don't predict mind examine ( #23769 )
2024-01-26 22:17:10 +01:00
Mindshield /Components
Ghetto Mindshield Icon ( #20958 )
2023-12-02 20:35:40 +01:00
Mining
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Mobs
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-08 12:32:04 +01:00
Module
Removes unused "ModuleManager" ( #11918 )
2022-10-14 13:11:19 -07:00
Morgue
Fix mispredict when closing a crematorium you are standing over ( #20541 )
2023-10-08 19:43:48 +02:00
MouseRotator
Follow mouse rotation in combat mode ( #20433 )
2023-09-27 21:59:12 +02:00
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Movement
Felinid changes. ( #666 )
2024-02-12 22:10:43 +01:00
NPC
Disable SSD indicator for NPC ( #20027 )
2023-09-27 21:59:12 +02:00
NameIdentifier
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Ninja
Fixes ninja not being able to use abilities ( #23748 )
2024-01-26 22:14:56 +01:00
NodeContainer
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Nuke
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
NukeOps
Nukeops hud ( #21260 )
2023-11-12 20:43:48 +01:00
Nutrition
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Nyanotrasen
Fix PseudoItems ( #821 )
2024-02-12 21:52:49 +01:00
Objectives
New Thief minor antagonist ( #21520 )
2024-01-22 18:30:44 +01:00
Overlays
Add health bar overlays for eye equipment ( #21980 )
2024-01-26 21:39:17 +01:00
PAI
Set pAI up with a static map the pAI can use ( #23499 )
2024-01-26 21:49:51 +01:00
PDA
Adding PAI Slot to PDA ( #21086 )
2024-01-26 21:37:36 +01:00
Paper
Make mime stamp silent ( #23221 )
2024-01-22 21:07:36 +01:00
Parallax
Make procgen use weighted variants ( #24669 )
2024-02-08 11:54:39 +01:00
Payload
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Physics
Fix conveyors to allow doors to close over top ( #22117 )
2023-12-16 19:15:39 +01:00
Pinpointer
Beacon localization ( #24138 )
2024-01-26 23:17:32 +01:00
Placeable
:trollface: ( #21470 )
2023-11-12 20:38:42 +01:00
Players
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
PneumaticCannon
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-02-08 11:52:29 +01:00
Pointing
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-08 12:32:04 +01:00
Points
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Polymorph
Cleanups PolymorphSystem/Components/Prototypes ( #23721 )
2024-02-08 12:20:24 +01:00
Popups
Make popups nullable ( #24802 )
2024-02-08 12:26:32 +01:00
Power
Adds signal control to portable generators ( #24157 )
2024-02-08 11:56:22 +01:00
PowerCell
Speed Boots [Tier 3 Civ-Service] ( #21438 )
2023-11-12 20:48:04 +01:00
Prayer
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Preferences
Fixed unable to select None for character spawn priority ( #24897 )
2024-02-08 12:32:02 +01:00
Procedural
Salvage magnet revamp ( #23119 )
2024-01-26 21:35:22 +01:00
Projectiles
decelerator nerf and projectile penetration mini refactor ( #24032 )
2024-01-26 22:51:16 +01:00
Prototypes
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
ProximityDetection
Fix master ( #23656 )
2024-01-26 22:05:08 +01:00
Prying
Fix double sound for shutters ( #23975 )
2024-01-26 22:33:44 +01:00
Pulling
Emergency revert for pulling ( #24923 )
2024-02-08 12:34:47 +01:00
Puppet
Rename DummyPuppet to VentriloquistPuppet ( #19777 )
2023-09-27 21:59:12 +02:00
RCD
Adds construction effect to RCD ( #22633 )
2023-12-22 22:50:45 +01:00
Radiation
Set enabled on RadiationSourceComponent to true by default ( #22259 )
2023-12-16 19:36:15 +01:00
Radio
Content ecs containers ( #22484 )
2024-01-22 18:47:55 +01:00
Random
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
RatKing
Rename Miasma to Ammonia ( #22791 )
2023-12-22 23:12:06 +01:00
Rejuvenate
Event-ify Rejuvenate ( #11145 )
2022-09-15 03:30:56 +10:00
Repairable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Research
Lathe Categories ( #24247 )
2024-01-26 23:12:38 +01:00
Resist
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Revenant
revenant emag whitelist ( #21849 )
2023-12-02 20:19:30 +01:00
Revolutionary
Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar ( #22194 )
2024-02-08 12:22:54 +01:00
Roles
Harpy Visual Rework ( #677 )
2024-02-12 22:25:02 +00:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2024-01-22 18:37:45 +01:00
Rounding
Improved output distribution of RoundToLevels ( #25026 )
2024-02-08 12:41:40 +01:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
SSDIndicator
Fix SSD indicator ( #24589 )
2024-02-08 12:10:34 +01:00
Salvage
*Properly* fix salvage strings ( #840 )
2024-02-17 01:48:04 +01:00
Sandbox
Turn SandboxManager into a system ( #6867 )
2022-02-23 17:00:30 -07:00
Security
criminal records revival ( #22510 )
2024-02-08 12:37:29 +01:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-26 21:27:29 +01:00
Shuttles
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Silicons
Various borg law fixes ( #24870 )
2024-02-08 12:31:29 +01:00
SimpleStation14
Near-sighted trait from SIMPLE STATION 14 ( #73 )
2023-10-03 15:21:27 -05:00
Singularity
Rip out remaining machine upgrades ( #24413 )
2024-01-27 23:43:49 +01:00
Slippery
Fix sliding bug ( #24846 )
2024-02-08 12:32:21 +01:00
Smoking
Converted BurnState Visualizer ( #15661 )
2023-04-29 19:09:11 +10:00
Solar
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Sound
Add gas tanks throw damage ( #20035 )
2023-12-16 19:13:50 +01:00
Spawning
Fix even more warnings ( #11968 )
2022-10-16 08:49:22 -07:00
Speech
Lower speech noise volume & refactor system ( #24579 )
2024-02-08 11:51:58 +01:00
Spider
Action container rejig ( #20260 )
2023-09-27 21:59:12 +02:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
fix spray paint popup spam on invalid door ( #24857 )
2024-02-08 12:26:41 +01:00
Spreader
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Sprite
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
2024-01-26 21:30:45 +01:00
Stacks
Implement gridinv, proper ( #703 )
2024-01-21 19:58:28 +01:00
Standing
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Station
Fix objects tab not showing nents ( #23837 )
2024-01-26 22:22:36 +01:00
StationRecords
criminal records revival ( #22510 )
2024-02-08 12:37:29 +01:00
StatusEffect
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
StatusIcon
Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar ( #22194 )
2024-02-08 12:22:54 +01:00
Stealth
Space cobra 1.1 ( #20298 )
2023-12-16 19:27:09 +01:00
StepTrigger
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Sticky
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Storage
Fix PseudoItems ( #821 )
2024-02-12 21:52:49 +01:00
Store
Actually fix store action upgrades ( #24960 )
2024-02-08 12:37:33 +01:00
Strip
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
Stunnable
ItemToggle system expansion ( #22369 )
2024-01-22 18:29:05 +01:00
SubFloor
Remove GridModifiedEvent ( #21291 )
2023-10-31 19:10:24 +01:00
SurveillanceCamera
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Tag
Add new HasAnyTag and HasAllTags overrides ( #22577 )
2023-12-16 20:38:06 +01:00
Teleportation
Emergency revert for pulling ( #24923 )
2024-02-08 12:34:47 +01:00
Temperature
light ciggies with fire structures ( #23196 )
2024-01-23 22:51:55 +01:00
TextScreen
Hallway textscreens ( #24189 )
2024-01-28 00:33:40 +01:00
Thief
New Thief minor antagonist ( #21520 )
2024-01-22 18:30:44 +01:00
Throwing
Emergency revert for pulling ( #24923 )
2024-02-08 12:34:47 +01:00
Tiles
Make procgen use weighted variants ( #24669 )
2024-02-08 11:54:39 +01:00
Timing
Bunch of revolver fixes ( #19649 )
2024-01-27 23:40:28 +01:00
Toggleable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Toilet
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tools
Removed TilePryingDoAfterEvent ( #24552 )
2024-01-28 00:27:32 +01:00
Traits
Remove vehicles ( #24681 )
2024-02-08 12:06:49 +01:00
Trigger
Adds portable flasher ( #4523 )
2022-02-07 02:59:41 +11:00
Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
Lock Anomaly generator to research access ( #24464 )
2024-02-08 12:11:07 +01:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
VendingMachines
Reduce vendor thank you message spam and add variety ( #23746 )
2024-01-26 22:14:58 +01:00
Verbs
Virtual items cleanup ( #23912 )
2024-01-26 22:49:14 +01:00
VoiceMask
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Voting
Add vote logs ( #14139 )
2023-02-17 01:29:44 +01:00
Wagging
Tail wagging ( #19573 )
2024-01-26 22:38:24 +01:00
Wall
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Weapons
Prevent probers from being unachored by gorilla gauntlets ( #824 )
2024-02-13 01:59:01 +01:00
Weather
Fix weather audio ( #21949 )
2023-12-02 20:25:44 +01:00
Whistle
Whistle for security (second try) ( #23945 )
2024-01-26 22:33:18 +01:00
Whitelist
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Wieldable
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-02-08 11:52:29 +01:00
Wires
Decouple panels and wires ( #24840 )
2024-02-08 12:32:00 +01:00
Xenoarchaeology
Can emag artifact crusher ( #23957 )
2024-01-26 23:11:10 +01:00
Zombies
Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar ( #22194 )
2024-02-08 12:22:54 +01:00
Content.Shared.csproj
Dependency update / fixes / skrungle bungle ( #23745 )
2024-01-26 22:33:46 +01:00
Content.Shared.csproj.DotSettings
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00