* You can now pry multiple tiles at once * More advanced do after duplicate checking. Instead of just saying "lol tile prying can raise duplicates", we now have a system so tile prying can properly distinguish events on 2 different tiles. This is achieved with a virtual function on DoAfterEvent. |
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|---|---|---|
| .. | ||
| LayerChangeOnWeldComponent.cs | ||
| MultipleToolComponent.cs | ||
| SharedHandheldGPSComponent.cs | ||
| ToolComponent.cs | ||
| ToolForcePoweredComponent.cs | ||
| ToolRefinableComponent.cs | ||
| ToolTileCompatibleComponent.cs | ||
| WeldableComponent.cs | ||
| WelderComponent.cs | ||