Delta-v/Content.Shared/Tools/Systems
Pieter-Jan Briers 83ac73e0fc
You can now pry multiple tiles at once (#29231)
* You can now pry multiple tiles at once

* More advanced do after duplicate checking.

Instead of just saying "lol tile prying can raise duplicates", we now have a system so tile prying can properly distinguish events on 2 different tiles. This is achieved with a virtual function on DoAfterEvent.
2024-07-25 00:38:07 +02:00
..
SharedToolSystem.MultipleTool.cs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
SharedToolSystem.Tile.cs You can now pry multiple tiles at once (#29231) 2024-07-25 00:38:07 +02:00
SharedToolSystem.Welder.cs Welding tweaks (#27959) 2024-06-06 21:59:35 +02:00
SharedToolSystem.cs You can now pry multiple tiles at once (#29231) 2024-07-25 00:38:07 +02:00
ToolRefinableSystem.cs Welding tweaks (#27959) 2024-06-06 21:59:35 +02:00
WeldFinishedEvent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
WeldableAttemptEvent.cs Weldable cleanup (#19809) 2023-09-05 00:07:01 +10:00
WeldableChangedEvent.cs Weldable cleanup (#19809) 2023-09-05 00:07:01 +10:00
WeldableSystem.cs add fuel costs back to finishing welding (#27030) 2024-04-21 23:20:07 +02:00