* You can now pry multiple tiles at once * More advanced do after duplicate checking. Instead of just saying "lol tile prying can raise duplicates", we now have a system so tile prying can properly distinguish events on 2 different tiles. This is achieved with a virtual function on DoAfterEvent. |
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|---|---|---|
| .. | ||
| SharedToolSystem.MultipleTool.cs | ||
| SharedToolSystem.Tile.cs | ||
| SharedToolSystem.Welder.cs | ||
| SharedToolSystem.cs | ||
| ToolRefinableSystem.cs | ||
| WeldFinishedEvent.cs | ||
| WeldableAttemptEvent.cs | ||
| WeldableChangedEvent.cs | ||
| WeldableSystem.cs | ||