Delta-v/Content.Shared/_DV/Armor/Systems/HandHeldArmorSystem.cs

147 lines
5.7 KiB
C#

using Content.Shared._DV.Armor.Components;
using Content.Shared.Armor;
using Content.Shared.Damage;
using Content.Shared.Examine;
using Content.Shared.Hands;
using Content.Shared.Verbs;
using Content.Shared.Whitelist;
using Robust.Shared.Utility;
namespace Content.Shared._DV.Armor.Systems;
/// <summary>
/// This handles logic relating to <see cref="HeldArmorComponent" />
/// </summary>
public sealed class HandHeldArmorSystem : EntitySystem
{
[Dependency] private readonly ExamineSystemShared _examine = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HandHeldArmorComponent, GotEquippedHandEvent>(OnHandEquipped);
SubscribeLocalEvent<HandHeldArmorComponent, HeldRelayedEvent<CoefficientQueryEvent>>(OnCoefficientQuery);
SubscribeLocalEvent<HandHeldArmorComponent, HeldRelayedEvent<DamageModifyEvent>>(OnDamageModify);
SubscribeLocalEvent<HandHeldArmorComponent, GetVerbsEvent<ExamineVerb>>(OnHeldArmorVerbExamine);
}
private void OnHandEquipped(Entity<HandHeldArmorComponent> armor, ref GotEquippedHandEvent args)
{
armor.Comp.Holder = args.User; // So we can check the whitelists later. The events actually don't carry over the user.
}
private void OnCoefficientQuery(Entity<HandHeldArmorComponent> armor, ref HeldRelayedEvent<CoefficientQueryEvent> args)
{
if (!armor.Comp.Holder.HasValue
|| _whitelist.IsWhitelistFail(armor.Comp.Whitelist, armor.Comp.Holder.Value) // If they pass the lists, add the coefficients.
|| _whitelist.IsBlacklistPass(armor.Comp.Blacklist, armor.Comp.Holder.Value))
return;
foreach (var armorCoefficient in armor.Comp.Modifiers.Coefficients)
{
args.Args.DamageModifiers.Coefficients[armorCoefficient.Key] =
args.Args.DamageModifiers.Coefficients.TryGetValue(armorCoefficient.Key, out var coefficient)
? coefficient * armorCoefficient.Value
: armorCoefficient.Value;
}
}
private void OnDamageModify(Entity<HandHeldArmorComponent> armor, ref HeldRelayedEvent<DamageModifyEvent> args)
{
if (!armor.Comp.Holder.HasValue
|| _whitelist.IsWhitelistFail(armor.Comp.Whitelist, armor.Comp.Holder.Value) // If they pass the lists, add the coefficients.
|| _whitelist.IsBlacklistPass(armor.Comp.Blacklist, armor.Comp.Holder.Value))
return;
args.Args.Damage = DamageSpecifier.ApplyModifierSet(args.Args.Damage, armor.Comp.Modifiers);
}
private void OnHeldArmorVerbExamine(Entity<HandHeldArmorComponent> armor, ref GetVerbsEvent<ExamineVerb> args)
{
if (!args.CanInteract
|| !args.CanAccess
|| !armor.Comp.ShowArmorOnExamine)
return;
FormattedMessage examineMarkup;
// If the user is blacklisted or not whitelisted, show what they need. Otherwise, show resistance values.
if (_whitelist.IsWhitelistPassOrNull(armor.Comp.Whitelist, args.User)
&& _whitelist.IsBlacklistFailOrNull(armor.Comp.Blacklist, args.User))
{
examineMarkup = GetHeldArmorExamine(armor);
var ev = new ArmorExamineEvent(examineMarkup);
RaiseLocalEvent(armor, ref ev);
}
else
examineMarkup = GetHeldArmorFailExamine(armor);
_examine.AddDetailedExamineVerb(args, armor, examineMarkup,
Loc.GetString("armor-examinable-verb-text"), "/Textures/Interface/VerbIcons/dot.svg.192dpi.png",
Loc.GetString("armor-examinable-verb-message"));
}
private FormattedMessage GetHeldArmorExamine(HandHeldArmorComponent armor)
{
var msg = new FormattedMessage();
msg.AddMarkupOrThrow(Loc.GetString("held-armor-examine"));
foreach (var coefficientArmor in armor.Modifiers.Coefficients)
{
msg.PushNewline();
var armorType = Loc.GetString("armor-damage-type-" + coefficientArmor.Key.ToLower());
msg.AddMarkupOrThrow(Loc.GetString("armor-coefficient-value",
("type", armorType),
("value", MathF.Round((1f - coefficientArmor.Value) * 100, 1))
));
}
foreach (var flatArmor in armor.Modifiers.FlatReduction) // DeltaV
{
msg.PushNewline();
var armorType = Loc.GetString("armor-damage-type-" + flatArmor.Key.ToLower());
msg.AddMarkupOrThrow(Loc.GetString("armor-reduction-value",
("type", armorType),
("value", flatArmor.Value)
));
}
if (!MathHelper.CloseTo(armor.StaminaMeleeDamageCoefficient, 1.0f))
{
msg.PushNewline();
var reduction = (1 - armor.StaminaMeleeDamageCoefficient) * 100;
msg.AddMarkupOrThrow(Loc.GetString("armor-stamina-melee-coefficient-value",
("value", MathF.Round(reduction, 1))
));
}
return msg;
}
private FormattedMessage GetHeldArmorFailExamine(HandHeldArmorComponent armor)
{
var msg = new FormattedMessage();
msg.AddMarkupOrThrow(Loc.GetString("held-armor-fail-examine"));
if (armor.WhitelistFailMessage != null)
{
msg.PushNewline();
msg.AddMarkupOrThrow(Loc.GetString("held-armor-whitelist-fail", ("reason", Loc.GetString(armor.WhitelistFailMessage))));
}
if (armor.BlacklistFailMessage != null)
{
msg.PushNewline();
msg.AddMarkupOrThrow(Loc.GetString("held-armor-blacklist-fail", ("reason", Loc.GetString(armor.BlacklistFailMessage))));
}
return msg;
}
}