35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
using Content.Shared._DV.Clothing.Components;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Whitelist;
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namespace Content.Shared._DV.Clothing.EntitySystems;
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public sealed class SpecialisedClothingSystem : EntitySystem
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{
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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private readonly LocId _defaultReason = "specialized-clothing-default-failure";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpecialisedClothingComponent, BeingEquippedAttemptEvent>(OnBeingEquipped);
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}
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/// <summary>
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/// Handles when a piece of specialized equipment attempts to be equipped, blocking it
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/// in the case where the equipee is an invalid user.
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/// </summary>
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/// <param name="ent">Clothing being equipped.</param>
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/// <param name="args">Args for the event, notably the entity equipping the clothing.</param>
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private void OnBeingEquipped(Entity<SpecialisedClothingComponent> ent, ref BeingEquippedAttemptEvent args)
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{
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if (_whitelistSystem.IsWhitelistPass(ent.Comp.Whitelist, args.EquipTarget))
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return;
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args.Reason = ent.Comp.FailureReason ?? _defaultReason;
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args.Cancel();
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}
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}
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