..
Access
Move access levels to prototypes.
2020-01-19 18:30:09 +01:00
Cargo
API changes, renamed SpawnEntityAt to SpawnEntity.
2020-01-24 16:10:48 -08:00
Chemistry
Chem dispenser attempts to eject into hands ( #576 )
2020-01-29 19:15:35 +01:00
Construction
API changes, renamed SpawnEntityAt to SpawnEntity.
2020-01-24 16:10:48 -08:00
Damage
API changes, renamed SpawnEntityAt to SpawnEntity.
2020-01-24 16:10:48 -08:00
Doors
CollidableComponent and ICollideableComponent namespace was changed in the engine.
2020-01-11 14:12:20 -08:00
Explosion
Fixed a bunch of unused variables warnings ( #492 )
2019-12-15 14:12:23 +01:00
GUI
Fix crash on human deletion.
2020-01-26 19:52:09 +01:00
Healing
Use automatic component registration.
2019-07-31 15:07:54 +02:00
Instruments
Adds playable instruments, IDropped, IHandSelected and IHandDese… ( #368 )
2019-11-25 00:11:47 +01:00
Interactable
Fix flashlights not updating status when battery inserted.
2020-01-12 02:02:58 +01:00
Items
Fix PickUp verb showing up for entities in containers ( #567 )
2020-01-26 14:00:59 +01:00
Markers
Makes players spawn on job spawn markers on roundstart ( #543 )
2020-01-23 17:31:47 +01:00
Medical
CollidableComponent and ICollideableComponent namespace was changed in the engine.
2020-01-11 14:12:20 -08:00
Mining
Rider static analysis ( #433 )
2019-11-13 23:37:46 +01:00
Mobs
Remove bad use of GetAssemblyByName.
2020-01-25 20:39:39 +01:00
Movement
GridCoordinates API changes.
2020-01-25 01:39:14 -08:00
Nutrition
Add solution pouring / click-transfer ( #574 )
2020-01-29 02:07:02 +01:00
Power
GridCoordinates API changes.
2020-01-25 01:39:14 -08:00
Projectiles
CollidableComponent and ICollideableComponent namespace was changed in the engine.
2020-01-11 14:12:20 -08:00
Research
API changes, renamed SpawnEntityAt to SpawnEntity.
2020-01-24 16:10:48 -08:00
Sound
Rider static analysis ( #433 )
2019-11-13 23:37:46 +01:00
Stack
Item status!
2020-01-09 00:28:04 +01:00
Temperature
Use automatic component registration.
2019-07-31 15:07:54 +02:00
Timing
Use Delay Component ( #540 )
2020-01-22 23:08:14 +01:00
Trigger /TimerTrigger
Use automatic component registration.
2019-07-31 15:07:54 +02:00
VendingMachines
API changes, renamed SpawnEntityAt to SpawnEntity.
2020-01-24 16:10:48 -08:00
Weapon
Raycast API changes.
2020-01-25 13:55:29 -08:00
CatwalkComponent.cs
Use automatic component registration.
2019-07-31 15:07:54 +02:00
ComputerComponent.cs
Eris computer sprites, visualizer.
2019-08-12 18:43:24 +02:00
MagicMirrorComponent.cs
added Character Setup ( #511 )
2020-01-18 01:54:13 +01:00
PlaceableSurfaceComponent.cs
Use automatic component registration.
2019-07-31 15:07:54 +02:00
RotatableComponent.cs
Basic rotatable component ( #416 )
2019-11-06 17:22:26 +01:00
WiresComponent.cs
Wire colors are now unique ( #407 )
2019-10-21 23:54:29 +02:00
Wrenchable.cs
Basic wrenchable component ( #418 )
2019-11-06 17:22:55 +01:00