..
AI
Nanotransen > Nanotrasen
2020-12-05 21:48:11 +01:00
Access
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2020-12-20 04:26:21 +01:00
ActionBlocking
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2020-12-20 04:26:21 +01:00
Actor
Traitor ( #2566 )
2020-12-01 17:05:19 +01:00
Arcade
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2020-12-20 04:26:21 +01:00
Atmos
Fixes remaining renamed chems ( #2889 )
2021-01-02 18:05:32 +11:00
BarSign
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Body
Remove wireless surgery ( #2785 )
2020-12-20 04:31:39 +01:00
Botany
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2020-12-20 04:26:21 +01:00
Buckle
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2020-12-20 04:26:21 +01:00
Cargo
Fixes the audio and icon ( #2854 )
2020-12-28 04:32:48 +11:00
Chemistry
Fixes remaining renamed chems ( #2889 )
2021-01-02 18:05:32 +11:00
Command
Shuttle called/recalled announcements and sounds.
2021-01-01 16:34:54 +01:00
Construction
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2020-12-20 04:26:21 +01:00
ContainerExt
Objectives ( #2459 )
2020-11-22 18:38:07 +11:00
Conveyor
Conveyor Belt appearance when power is off ( #2762 )
2020-12-18 18:31:58 +11:00
Damage
Drinking glasses now break.
2020-12-21 13:22:16 +01:00
Destructible
Destructible spawning fix redux ( #2892 )
2021-01-02 20:06:00 +01:00
Disposal
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2020-12-20 04:26:21 +01:00
Doors
Canisters [ Continuation of clement-or #2544 ] ( #2628 )
2020-12-08 20:45:24 +01:00
Explosion
Fixes to explosionhelper ( #2819 )
2021-01-02 19:03:10 +01:00
Fluids
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2020-12-20 04:26:21 +01:00
GUI
Add EffectBlockerExtensions
2020-12-20 04:31:04 +01:00
Gravity
Damage rework ( #2525 )
2020-12-07 14:52:55 +01:00
Headset
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
Instruments
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2020-12-20 04:26:21 +01:00
Interactable
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2020-12-20 04:26:21 +01:00
Items
Fixes to explosionhelper ( #2819 )
2021-01-02 19:03:10 +01:00
Kitchen
Rerun of "Add Reagent Grinder/Juicer" ( #2570 )
2020-11-26 23:53:42 +11:00
MachineLinking
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2020-12-20 04:26:21 +01:00
Markers
Updated serializer data fields ( #2702 )
2020-12-04 11:06:53 +01:00
Medical
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2020-12-20 04:26:21 +01:00
Metabolism
Add alert for low oxygen.
2020-12-23 23:46:01 +01:00
Mining
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
Mobs
Ghost on mind shutdown fixes, no more ghost stacking at bar.
2021-01-01 16:11:17 +01:00
Morgue
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2020-12-20 04:26:21 +01:00
Movement
Clothing and pronoun fields ( #2689 )
2020-12-24 14:42:40 +01:00
NodeContainer
Removes some linq from power ( #2875 )
2021-01-02 02:04:10 +01:00
Nutrition
Fixes remaining renamed chems ( #2889 )
2021-01-02 18:05:32 +11:00
Observer
Fix issues with .NET 5.
2020-11-11 00:46:13 +01:00
PA
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2020-12-20 04:26:21 +01:00
PDA
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2020-12-20 04:26:21 +01:00
Paper
Mortician's Menagerie ( #2391 )
2020-10-28 23:51:43 +01:00
Pointing
Make ExplosionHelper methods extensions ( #2373 )
2020-10-25 12:11:23 +01:00
Portal
Async Interface IAfterInteract() ( #2735 )
2020-12-17 18:45:04 +11:00
Power
Removes some linq from power ( #2875 )
2021-01-02 02:04:10 +01:00
Projectiles
Fixes to explosionhelper ( #2819 )
2021-01-02 19:03:10 +01:00
Pulling
Migrate pulling logic into SharedPullableComponent from PullController ( #2627 )
2020-11-27 00:48:10 +11:00
Radio
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
Recycling
nullableeeeeeeeeeee
2021-01-01 18:17:38 +01:00
Research
Tweaks volume of material per sheet in lathes. ( #2852 )
2020-12-27 19:22:50 +11:00
Rotatable
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2020-12-20 04:26:21 +01:00
Singularity
Singularity testing map & "startsingularityengine" admin command ( #2752 )
2020-12-17 18:20:57 +11:00
Sound
Adds a semitone shifting AudioHelper ( #2608 )
2020-11-25 21:23:03 +11:00
Stack
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
StationEvents
Refactors radiation ( #2009 )
2020-09-21 01:49:40 +02:00
Strap
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2020-12-20 04:26:21 +01:00
Suspicion
Damage rework ( #2525 )
2020-12-07 14:52:55 +01:00
Temperature
Alerts System and UI ( #2529 )
2020-11-10 15:22:19 +11:00
Timing
Expose UseDelay to ViewVars ( #2609 )
2020-11-23 02:00:06 +11:00
TraitorDeathMatch
Traitor Deathmatch ( #2719 )
2020-12-13 16:00:49 +01:00
Trigger /TimerTrigger
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
Utensil
Async Interface IAfterInteract() ( #2735 )
2020-12-17 18:45:04 +11:00
VendingMachines
Adds popups and sounds to the vending machine deny ( #2715 )
2020-12-08 17:42:43 +11:00
Weapon
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2020-12-20 04:26:21 +01:00
AnchorableComponent.cs
Replace MaybeNullWhen(false) with NotNullWhen(true)
2020-12-20 04:14:41 +01:00
AtmosPlaqueComponent.cs
Fix some build warnings ( #2226 )
2020-10-11 16:42:53 +02:00
CleanableComponent.cs
Crayons ( #2132 )
2020-10-13 13:40:05 +02:00
ComputerComponent.cs
Saltern now has computer boards serialized
2020-10-11 13:59:00 +02:00
ConfigurationComponent.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
CrayonComponent.cs
Async Interface IAfterInteract() ( #2735 )
2020-12-17 18:45:04 +11:00
DoAfterComponent.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
ExtinguisherCabinetComponent.cs
Replace every usage of GridCoordinates with EntityCoordinates ( #2021 )
2020-09-06 16:11:53 +02:00
ExtinguisherCabinetFilledComponent.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
MagicMirrorComponent.cs
Toggles for handheld interactables. ( #2049 )
2020-09-13 14:03:22 +02:00
PlaceableSurfaceComponent.cs
(Smaller) Construction PR - (IC Construction) ( #2575 )
2020-11-20 15:58:06 +01:00
PottedPlantHideComponent.cs
Refactor drag and drop to use a shared interface ( #2012 )
2020-10-14 15:24:07 +02:00
RandomPottedPlantComponent.cs
add complete strings that aren't defined in content files to allow them to be mapped ( #1105 )
2020-06-12 04:15:10 +02:00
RandomSpriteColorComponent.cs
Commit ( #1541 )
2020-07-30 03:22:26 +02:00
RandomSpriteStateComponent.cs
Prettier window breaking ( #2368 )
2020-10-29 20:42:11 +01:00
StressTestMovementComponent.cs
Adds movement stress test component.
2020-06-30 18:34:42 +02:00
WindowComponent.cs
Damage rework ( #2525 )
2020-12-07 14:52:55 +01:00
WiresComponent.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00