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AI
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Added enum types (#2701)
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2020-12-04 11:57:33 +01:00 |
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DoAfter
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Pausing content (#3061)
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2021-02-04 00:20:48 +11:00 |
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ActionsSystem.cs
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Do not ignore up in hotbar keybinds.
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2020-12-23 12:35:05 +01:00 |
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AtmosDebugOverlaySystem.cs
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Added enum types (#2701)
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2020-12-04 11:57:33 +01:00 |
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AtmosphereSystem.cs
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Fix parallel tests unreliably failing due to statics in Atmospherics (#1914)
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2020-08-25 16:14:26 +02:00 |
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CameraRecoilSystem.cs
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Pausing content (#3061)
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2021-02-04 00:20:48 +11:00 |
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CharacterInterfaceSystem.cs
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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ChemicalReactionSystem.cs
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Reaction sound re-added (#2990)
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2021-01-14 18:06:23 +11:00 |
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ClientInventorySystem.cs
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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CombatModeSystem.cs
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Replace pragma warning 649 disable/restore with default!
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2020-08-24 14:10:28 +02:00 |
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ConstructionSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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DragDropSystem.cs
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Fix drag-drop stripping (#3001)
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2021-01-24 19:00:58 +11:00 |
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ExamineSystem.cs
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Use MousePositionScaled instead of absolute MousePosition to fix UI-scaling issues (#2568)
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2020-12-04 15:24:22 +01:00 |
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GasTileOverlaySystem.cs
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Removes some unused fields (#2603)
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2020-11-27 21:10:08 +11:00 |
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IconSmoothSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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InstrumentSystem.cs
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Pausing content (#3061)
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2021-02-04 00:20:48 +11:00 |
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MarkerSystem.cs
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Pausing content (#3061)
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2021-02-04 00:20:48 +11:00 |
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MeleeLungeSystem.cs
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Pausing content (#3061)
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2021-02-04 00:20:48 +11:00 |
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MeleeWeaponSystem.cs
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Pausing content (#3061)
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2021-02-04 00:20:48 +11:00 |
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MoverSystem.cs
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Brain behavior (#2284)
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2020-10-17 18:12:16 +02:00 |
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RangedWeaponSystem.cs
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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StandingStateSystem.cs
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Fix mobs playing a falling sound when dying from crit (#2425)
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2020-10-29 20:26:23 +11:00 |
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SubFloorHideSystem.cs
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Pausing content (#3061)
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2021-02-04 00:20:48 +11:00 |
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VerbSystem.cs
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Use MousePositionScaled instead of absolute MousePosition to fix UI-scaling issues (#2568)
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2020-12-04 15:24:22 +01:00 |
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WindowSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |