Delta-v/Content.Server/GameObjects/Components/Items/Storage
Alex Evgrashin 02ea6ce57c
Toilet (#3012)
* Ported sprites from eris

* Added yml

* lid open/close logic

* interactivity

* Working on new secret stash component

* Object will drop on destruction

* Can get item and examine message

* Reagent container and some cleaning

* Moved potted plant to stash

* New base prefab

* Now you can deconstruct toilet

* Small fixes

* Fixed unknown components errors

* Fixed grammar errors

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Now use prob

* More grammar

* Update Content.Server/Construction/Conditions/ToiletLidClosed.cs

Aaaaaaaa

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* No delays

* Amazing sound design

* Moved sound to mono

* Toilet viz

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-01-20 18:02:34 +11:00
..
CursedEntityStorageComponent.cs Add readonly where it is missing and fix those field names according to their modifiers (#2589) 2020-11-22 00:02:00 +11:00
EntityStorageComponent.cs Fixes to explosionhelper (#2819) 2021-01-02 19:03:10 +01:00
IStorageComponent.cs Storage system refactor & map init. 2019-05-05 18:52:06 +02:00
ItemComponent.cs Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
SecretStashComponent.cs Toilet (#3012) 2021-01-20 18:02:34 +11:00
SecureEntityStorageComponent.cs Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
ServerStorageComponent.cs Fix warnings about lacking StorableComponent on map reset. 2021-01-11 09:26:25 +01:00
StorableComponent.cs Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
StorageFillComponent.cs Fix some build warnings (#2226) 2020-10-11 16:42:53 +02:00