Delta-v/Content.Shared
Radrark 937e261867
Add Smoke and Foam chemical reaction effects. (#2913)
* Adds smoke reaction effect

* smoke tweaks

* address reviews

* Smoke fix

* Refactor smoke and add foam

* Fix stuff

* Remove thing

* Little things

* Address some comments

* Address more things

* More addressing

* License stuff

* Address refactor request

* Small things

* Add nullability

* Update Content.Server/GameObjects/EntitySystems/SolutionAreaEffectSystem.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-02-03 15:26:46 +01:00
..
AI AI Reachable system (#1342) 2020-07-11 15:09:37 +02:00
Access Acc 2020-01-19 18:33:30 +01:00
Actions Implement magboots. (#2988) 2021-01-11 19:24:09 +01:00
Administration Adds "Add Reagent" admin verb. 2021-01-23 16:45:20 +01:00
Alert Implement magboots. (#2988) 2021-01-11 19:24:09 +01:00
Arcade fixes blockgamearcadecomponent runtime 2021-01-11 10:59:19 +01:00
Atmos GasFilterComponent (#2935) 2021-01-13 23:15:53 +01:00
Audio Adds a semitone shifting AudioHelper (#2608) 2020-11-25 21:23:03 +11:00
Chat Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Chemistry A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Construction Fix girder not having correct physics layers, add TileNotBlocked construction condition 2020-12-16 18:18:27 +01:00
Damage Move damage class and type mappings to DamageSystem (#2784) 2020-12-20 04:31:56 +01:00
Eui Permissions panel. 2020-11-10 16:50:28 +01:00
GameObjects Add Smoke and Foam chemical reaction effects. (#2913) 2021-02-03 15:26:46 +01:00
GameTicking Use IGameTiming for lobby timing instead of DateTime. 2021-01-11 09:04:09 +01:00
Input Hotbar Improvements + Item Action Integration Test (#2749) 2020-12-22 15:41:56 +01:00
Interfaces A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Kitchen Rerun of "Add Reagent Grinder/Juicer" (#2570) 2020-11-26 23:53:42 +11:00
Maps SIMD-accelerated gas mixtures. (SIMD atmos) (#2479) 2020-11-25 10:48:49 +01:00
Materials Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
Maths Replaced static Rounders with an impleneted interface 2020-03-14 14:04:08 +01:00
Network/NetMessages Clean up station events synchronization code. 2020-12-23 17:08:34 +01:00
Objectives Objectives (#2459) 2020-11-22 18:38:07 +11:00
Physics Fixes to explosionhelper (#2819) 2021-01-02 19:03:10 +01:00
Preferences Changes lobby fluff text to be better worded. (#2855) 2021-01-11 10:12:05 +01:00
Prototypes Add tag component and test (#2761) 2021-02-02 12:11:04 +11:00
Research Technology prototype camelCase 2020-07-18 20:47:10 -06:00
Roles Backpack preferences. (#2864) 2021-01-03 16:22:14 +01:00
Sandbox More sandbox buttons for fun and pleasure (#1599) 2020-08-14 18:09:58 +02:00
Text Added option to generate random character name (#519) 2020-01-18 23:09:14 +01:00
Utility Actions System + UI (#2710) 2020-12-13 23:28:20 +01:00
VendingMachines Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
CCVars.cs Done 2021-01-05 13:00:12 -08:00
Content.Shared.csproj More nullas as errors (#2611) 2020-12-09 23:28:24 +11:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
EntryPoint.cs Log all broken reactions. 2021-01-23 19:37:28 +01:00
SharedModuleTestingCallbacks.cs Improve integration testing 2019-06-29 01:58:16 +02:00
SharedNotifyManager.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
app.config Updates submodule (#56) 2018-04-12 23:56:43 +02:00