Delta-v/Content.Client/Light
metalgearsloth 70fca49063
Tweak sun shadow rotations (#35758)
Won't use the entity's rotation for the matrix, I just forgot to do this. Means shadows will always point in the same direction and the points will correctly adjust as the entity rotates.
2025-03-10 15:38:33 +11:00
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Components Remove unused IoC dependency references. (#31704) 2024-09-01 23:22:50 +02:00
EntitySystems Add sun shadows (planet lighting stage 2) (#35145) 2025-03-08 16:07:42 +11:00
Visualizers Refactor audio system to send collection IDs over the network (#33610) 2025-02-23 23:14:56 +11:00
AfterLightTargetOverlay.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-08 16:07:42 +11:00
BeforeLightTargetOverlay.cs Uncomment blur (#35213) 2025-02-17 02:35:24 +11:00
HandheldLightSystem.cs Light verb is now predicted (#33622) 2024-11-29 00:41:01 +11:00
LightBlurOverlay.cs Uncomment blur (#35213) 2025-02-17 02:35:24 +11:00
LightCycleSystem.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-08 16:07:42 +11:00
RgbLightControllerSystem.cs Try fix RGBee (#28741) 2024-06-08 20:27:21 +10:00
RoofOverlay.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-08 16:07:42 +11:00
SunShadowOverlay.cs Tweak sun shadow rotations (#35758) 2025-03-10 15:38:33 +11:00
TileEmissionOverlay.cs Apply RoofOverlay per-grid not per-map + fix lighting quality (#35207) 2025-02-16 16:29:03 +03:00