32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
using System.Linq;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Mobs;
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using Content.Server.Objectives.Interfaces;
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using Content.Shared.GameObjects.Components.Damage;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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namespace Content.Server.Objectives.Conditions
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{
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[UsedImplicitly]
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public class KillRandomPersonCondition : KillPersonCondition
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{
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public override IObjectiveCondition GetAssigned(Mind mind)
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{
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var entityMgr = IoCManager.Resolve<IEntityManager>();
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var allHumans = entityMgr.ComponentManager.EntityQuery<MindComponent>().Where(mc =>
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{
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var entity = mc.Mind?.OwnedEntity;
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return entity != null &&
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entity.TryGetComponent<IDamageableComponent>(out var damageableComponent) &&
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damageableComponent.CurrentState == DamageState.Alive
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&& mc.Mind != mind;
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}).Select(mc => mc.Mind).ToList();
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return new KillRandomPersonCondition {Target = IoCManager.Resolve<IRobustRandom>().Pick(allHumans)};
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}
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}
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}
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