..
AME
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
APC
Resolves ApcVisualizer is Obsolete ( #13898 )
2023-05-07 22:17:29 -04:00
Access
Device Linking and better linking ui ( #13645 )
2023-05-07 16:07:24 +10:00
ActionBlocker
More DoAfter Changes ( #14609 )
2023-04-02 21:13:48 -04:00
Actions
Small tweak and cleanup of spells and actions ( #15943 )
2023-05-01 18:29:18 +10:00
Administration
Ensure EUIs close themselves ( #15860 )
2023-04-29 13:16:24 +10:00
AirlockPainter
More DoAfter Changes ( #14609 )
2023-04-02 21:13:48 -04:00
Alert
[Revert] Reverts Ninja ( #15516 )
2023-04-19 01:43:09 -06:00
AlertLevel
Alert display lights now properly react to power changes. ( #14839 )
2023-03-24 20:10:48 -07:00
Anomaly
Fix client-side log spam ( #16222 )
2023-05-08 10:37:46 +10:00
Arcade
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Atmos
Remove diseases ( #15684 )
2023-05-07 17:50:37 +10:00
Audio
Store ambient sound entities on a component tree. ( #13110 )
2022-12-30 15:10:14 +11:00
BarSign
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Beam
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
Bed
Blindness refactor ( #15705 )
2023-04-29 15:32:14 +10:00
Blocking
make shields be able to block doorways ( #16079 )
2023-05-05 11:14:32 -04:00
Body
Prevent brains from walking ( #15709 )
2023-04-29 16:35:28 +10:00
Botany
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Buckle
Fix buckling sounds ( #16142 )
2023-05-07 23:14:48 -07:00
CCVar
New indicators for combat mode ( #15427 )
2023-05-06 15:06:42 +10:00
Cabinet
Revert "Revert "Replace `ResourcePath` with `ResPath` ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
Camera
Re-implement recoil ( #9406 )
2022-07-14 22:01:25 +10:00
CardboardBox
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
Cargo
Revert "Revert "Replace `ResourcePath` with `ResPath` ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
CartridgeLoader
remove a bunch of instances of component reference ( #13164 )
2022-12-24 15:55:31 +11:00
CharacterInfo
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Charges
emag refactor ( #15181 )
2023-04-18 22:46:00 -07:00
Chat
Revert "Revert "Replace `ResourcePath` with `ResPath` ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
Chemistry
Remove server-side sprite references from chem master ( #15888 )
2023-04-29 19:27:14 +10:00
Climbing
Removes clown abuse ( #15145 )
2023-04-05 16:44:26 -06:00
Cloning
Cloning Rework ( #8972 )
2022-08-03 21:05:17 -07:00
Clothing
Remove server and shared sprite component ( #15917 )
2023-04-30 16:09:52 +10:00
Cluwne
Cluwne smite ( #13367 )
2023-03-06 11:09:24 -08:00
CombatMode
New indicators for combat mode ( #15427 )
2023-05-06 15:06:42 +10:00
Communications
Station alert levels ( #8226 )
2022-05-18 14:05:31 +10:00
Computer
ECS ComputerVisualizer ( #13289 )
2023-01-15 00:01:47 -04:00
Configurable
remove a bunch of instances of component reference ( #13164 )
2022-12-24 15:55:31 +11:00
Construction
Replace `SpriteStateChange` construction action with `AppearanceChange` ( #15914 )
2023-04-30 07:04:31 +10:00
Containers
Fix duplicate verbs on janitor trolley ( #16087 )
2023-05-04 11:45:14 -07:00
Conveyor
Conveyor Belt optimization and prediction ( #12929 )
2023-02-13 12:20:39 +00:00
Cooldown
itemcooldown auto gen comp state ( #15305 )
2023-04-14 12:46:44 -07:00
Coordinates
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
Crayon
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
CrewManifest
Ensure EUIs close themselves ( #15860 )
2023-04-29 13:16:24 +10:00
Cuffs
Fixes zipties spawning multiple entities on removal ( #15761 )
2023-05-02 20:14:55 +10:00
Damage
Hot potato on fire ( #16017 )
2023-05-06 20:30:16 +10:00
Dataset
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Decals
Implicit gas tile & decal states ( #15146 )
2023-04-05 17:43:12 -06:00
Destructible
Remove IDestroyAct, IBreakAct ( #7876 )
2022-05-02 15:43:25 -07:00
DeviceLinking
Add interlocking airlocks ( #14177 )
2023-05-07 16:49:11 +10:00
DeviceNetwork
Fix network configurator verbs and misc fixes ( #16210 )
2023-05-07 20:58:12 +10:00
Dice
Fix dice sprite error ( #13628 )
2023-01-21 15:58:16 +11:00
Directions
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00
Disposal
More DoAfter Changes ( #14609 )
2023-04-02 21:13:48 -04:00
DoAfter
Fix NPC door prying ( #15605 )
2023-04-21 15:05:29 +10:00
Doors
Add interlocking airlocks ( #14177 )
2023-05-07 16:49:11 +10:00
DragDrop
ECS dragdrop ( #12973 )
2023-02-13 13:29:34 +00:00
Dragon
More DoAfter Changes ( #14609 )
2023-04-02 21:13:48 -04:00
DrawDepth
Render small mobs at an appropriate layer ( #8238 )
2022-05-18 12:26:27 +10:00
Drone
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Drugs
Basic drug shader ( #9033 )
2022-06-23 14:33:07 +10:00
Drunk
A few trait fixes ( #16062 )
2023-05-04 12:02:30 -07:00
Electrocution
Electrified grille sparks effect ( #15178 )
2023-04-29 16:05:10 -04:00
Emag
emag refactor ( #15181 )
2023-04-18 22:46:00 -07:00
Emoting
Cleanup speech and emoting comps ( #13194 )
2022-12-27 18:03:25 +01:00
Emp
Revert "Revert "Emp more effects" ( #16159 )" ( #16165 )
2023-05-06 11:26:04 -04:00
Ensnaring
More DoAfter Changes ( #14609 )
2023-04-02 21:13:48 -04:00
EntityList
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Entry
Fix fake lag not being applied to clients ( #15050 )
2023-04-02 05:49:44 +10:00
Eui
Ensure EUIs close themselves ( #15860 )
2023-04-29 13:16:24 +10:00
Examine
Blindness refactor ( #15705 )
2023-04-29 15:32:14 +10:00
Exchanger
More DoAfter Changes ( #14609 )
2023-04-02 21:13:48 -04:00
Explosion
Revert "Revert "Replace `ResourcePath` with `ResPath` ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
Extinguisher
Make FireExtinguisher shared ( #11666 )
2022-10-03 18:06:19 -07:00
Eye /Blinding
Blindness refactor ( #15705 )
2023-04-29 15:32:14 +10:00
Fax
Add fax admin panel ( #15215 )
2023-04-16 23:20:57 -07:00
FixedPoint
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Flash
Remove server-side sprite references from Flash system ( #15893 )
2023-04-29 20:20:09 +10:00
Fluids
Puddle fixes ( #15820 )
2023-04-26 21:29:31 +10:00
Foldable
Rollerbed / foldable strap fixes. ( #16106 )
2023-05-05 17:27:15 +10:00
Follower
Fix invalid followers being saved in maps ( #16146 )
2023-05-07 09:38:56 +10:00
Forensics
More DoAfter Changes ( #14609 )
2023-04-02 21:13:48 -04:00
Friction
Content update for ECS physics ( #13291 )
2023-01-15 15:38:59 +11:00
GameTicking
Remove lobby preload ( #15670 )
2023-04-23 13:14:25 +10:00
GameWindow
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Gatherable
More DoAfter Changes ( #14609 )
2023-04-02 21:13:48 -04:00
Ghost
Defibrillator ( #15922 )
2023-05-03 10:10:19 +10:00
GhostKick
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Gravity
Resolves GravityGeneratorVisualizer is Obsolete ( #13885 )
2023-03-31 16:04:53 +11:00
Guardian
More DoAfter Changes ( #14609 )
2023-04-02 21:13:48 -04:00
HUD
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Hands
Remove server and shared sprite component ( #15917 )
2023-04-30 16:09:52 +10:00
HotPotato
Hot potato on fire ( #16017 )
2023-05-06 20:30:16 +10:00
Humanoid
Fix SpawnAndDirtyAllEntities test ( #15771 )
2023-04-25 19:27:57 +10:00
IconSmoothing
Ore veins ( #14011 )
2023-02-12 12:40:57 +00:00
IdentityManagement
Unrevert #10934
2022-10-25 11:06:00 +11:00
Implants
Add uplink implant ( #15728 )
2023-04-29 19:07:50 +10:00
Info
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Input
Add looc and emote focus binds ( #15588 )
2023-04-29 16:15:42 +10:00
Instruments
Allow changing instrument style while playing them ( #9946 )
2022-07-24 21:40:05 +10:00
Interaction
Delete unremoveable items when removed from hands or inventory ( #15662 )
2023-04-24 10:20:39 +10:00
Internals
More DoAfter Changes ( #14609 )
2023-04-02 21:13:48 -04:00
Inventory
Blindness refactor ( #15705 )
2023-04-29 15:32:14 +10:00
IoC
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
Item
Remove server and shared sprite component ( #15917 )
2023-04-30 16:09:52 +10:00
Jittering
Fix some comp dirty / appearance warnings ( #13193 )
2022-12-27 17:58:53 +01:00
Kitchen
Remove kitchen spike component references ( #15221 )
2023-04-09 09:53:29 +10:00
Labels
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Lathe
Material Reclaimer ( #14969 )
2023-04-09 23:38:20 -05:00
Light
Makes unpowered flashlights emmagables. ( #16143 )
2023-05-07 16:08:03 +10:00
Lightning
Revert "Revert "Fix UninitializedSaveTest prototypes" ( #16169 )" ( #16175 )
2023-05-06 14:30:51 -04:00
Localizations
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Lock
Lipid Extractor ( #15597 )
2023-04-22 17:03:50 +10:00
MachineLinking
Device Linking and better linking ui ( #13645 )
2023-05-07 16:07:24 +10:00
Magic
More DoAfter Changes ( #14609 )
2023-04-02 21:13:48 -04:00
MagicMirror
Humanoid appearance refactor ( #10882 )
2022-09-22 17:19:00 -05:00
Maps
Improve IsBlockedTurf ( #15133 )
2023-04-21 15:06:10 +10:00
Materials
Convert materials to use PhysicalComposition ( #15414 )
2023-04-29 14:53:41 +10:00
Maths
…
Mech
H.O.N.K. mech ( #14670 )
2023-05-05 23:21:13 +10:00
Medical
Defib fixes ( #16031 )
2023-05-03 11:32:06 +10:00
MedicalScanner
Remove health analyzer component references ( #15322 )
2023-04-11 17:11:02 -07:00
Mining
Ore veins ( #14011 )
2023-02-12 12:40:57 +00:00
Mobs
Remove diseases ( #15684 )
2023-05-07 17:50:37 +10:00
Module
Removes unused "ModuleManager" ( #11918 )
2022-10-14 13:11:19 -07:00
Morgue
Generic morgue visualizer ( #9696 )
2022-07-13 22:25:44 -07:00
Mousetrap
Mousetraps ( #8440 )
2022-05-25 13:16:34 -07:00
Movement
Make mover controller respect footsteps volume sound param ( #16018 )
2023-05-03 09:33:53 +10:00
NPC
Context steering for NPCs ( #12915 )
2022-12-12 14:33:43 +11:00
NameIdentifier
Fix server crash for name identifiers ( #15584 )
2023-05-01 12:56:44 -04:00
NodeContainer
Add extra debug data to nodevis ( #6684 )
2022-02-15 21:19:32 +11:00
Nuke
More DoAfter Changes ( #14609 )
2023-04-02 21:13:48 -04:00
Nutrition
New smokable: Vape! ( #13072 )
2023-05-02 00:34:11 +10:00
Objectives
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
PAI
ECS dragdrop ( #12973 )
2023-02-13 13:29:34 +00:00
PDA
add lock uplink button ( #15994 )
2023-05-02 17:53:10 +10:00
Paper
Improve Paper UI, allow an to entity configure how it's UI looks ( #13494 )
2023-01-17 19:32:46 +11:00
Parallax
Deload biome entities ( #15531 )
2023-05-08 01:03:04 +10:00
Payload
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
Physics
Conveyor Belt optimization and prediction ( #12929 )
2023-02-13 12:20:39 +00:00
Pinpointer
Fix pinpointer flicker ( #15452 )
2023-05-07 18:20:43 +10:00
Placeable
Predict entitystorage ( #14082 )
2023-02-26 23:44:30 +11:00
Players /PlayTimeTracking
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
PneumaticCannon
pneumatic cannon fixes ( #14705 )
2023-03-25 16:15:46 -07:00
Pointing
Pointing arrow changes ( #11097 )
2022-09-16 07:37:15 -07:00
Polymorph
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Popups
rcd refactor ( #15172 )
2023-05-01 23:46:59 +10:00
Power
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
PowerCell
Raise powercellemptyevent on cell removed, fix powercelldraw ( #15679 )
2023-04-23 15:27:56 +10:00
Preferences
Invalid species fallback on spawn/profile validation ( #14675 )
2023-03-14 23:47:40 -05:00
Procedural
Revert "Revert "Replace `ResourcePath` with `ResPath` ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
Projectiles
Make energy sword reflect projectiles and hitscan shots ( #14029 )
2023-04-02 23:48:32 +10:00
Prototypes
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Pulling
Moves buckling and vehicles to shared, some cleanup ( #15923 )
2023-05-01 17:04:23 +10:00
RCD
rcd refactor ( #15172 )
2023-05-01 23:46:59 +10:00
Radiation
Geiger counter ( #12082 )
2022-12-06 17:56:52 -08:00
Radio
Add interaction tests ( #15251 )
2023-04-14 12:41:25 -07:00
Random
Salvage dungeons ( #14520 )
2023-03-10 16:41:22 +11:00
Rejuvenate
Event-ify Rejuvenate ( #11145 )
2022-09-15 03:30:56 +10:00
Repairable
More DoAfter Changes ( #14609 )
2023-04-02 21:13:48 -04:00
Research
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Resist
More DoAfter Changes ( #14609 )
2023-04-02 21:13:48 -04:00
Respawn
Adds Special Respawn, spawns a new disk if the old one was deleted ( #12762 )
2022-12-19 20:38:34 -06:00
Revenant
Remove diseases ( #15684 )
2023-05-07 17:50:37 +10:00
Roles
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Rotatable
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Rotation
Rollerbed / foldable strap fixes. ( #16106 )
2023-05-05 17:27:15 +10:00
Rounding
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
Salvage
Reduce expedition time ( #15624 )
2023-04-21 20:26:17 +10:00
Sandbox
Turn SandboxManager into a system ( #6867 )
2022-02-23 17:00:30 -07:00
Security
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Shuttles
Cargo shuttle changes ( #14363 )
2023-03-23 16:10:49 +11:00
Silicons /Bots
emag medibot to make it poison patients ( #15377 )
2023-05-02 18:00:57 +10:00
Singularity
Simplifying Machine Upgrading ( #15802 )
2023-04-29 13:23:49 +10:00
Slippery
Add climb & slip tests ( #15459 )
2023-04-16 23:07:03 -07:00
Smoking
Converted BurnState Visualizer ( #15661 )
2023-04-29 19:09:11 +10:00
Solar
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Sound
Content fixes for timeoffsets ( #15934 )
2023-05-01 14:49:25 +10:00
Spawners
Puddles & spreader refactor ( #15191 )
2023-04-10 15:37:03 +10:00
Spawning
Fix even more warnings ( #11968 )
2022-10-16 08:49:22 -07:00
Speech
Stuttering during blood loss. ( #15153 )
2023-05-05 23:46:52 +10:00
Spider
Spiders Buff and critters change ( #13377 )
2023-01-22 18:50:05 -04:00
Spillable
More DoAfter Changes ( #14609 )
2023-04-02 21:13:48 -04:00
Spreader
Fix edgespreaderprototype linter ( #15265 )
2023-04-10 17:54:50 +10:00
Sprite
Water gun cargo crate ( #16172 )
2023-05-07 13:14:54 +10:00
Stacks
Add interaction tests ( #15251 )
2023-04-14 12:41:25 -07:00
Standing
Remove hands component reference ( #15197 )
2023-04-07 11:21:12 -07:00
Station
Adds even more smites and a bunch of tools. ( #9825 )
2022-07-21 17:30:00 -05:00
StationRecords
Fingerprints filter for records station computer ( #15017 )
2023-04-12 07:27:13 -07:00
StatusEffect
Godmode refactor ( #14651 )
2023-03-23 14:57:15 -04:00
Stealth
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
StepTrigger
Add blacklist support for steptriggers ( #14354 )
2023-03-06 11:11:27 -08:00
Sticky
More DoAfter Changes ( #14609 )
2023-04-02 21:13:48 -04:00
Storage
Revert "Revert "Replace `ResourcePath` with `ResPath` ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
Store
uplink locking/unlocking, minor pda refactor ( #15842 )
2023-05-01 16:30:08 +10:00
Strip
Remove hands component reference ( #15197 )
2023-04-07 11:21:12 -07:00
Stunnable
ECS dragdrop ( #12973 )
2023-02-13 13:29:34 +00:00
SubFloor
Make trays clientside ( #14826 )
2023-03-31 14:40:38 +11:00
SurveillanceCamera
Surveillance cameras ( #8246 )
2022-05-31 18:44:57 +10:00
Swab
Remove diseases ( #15684 )
2023-05-07 17:50:37 +10:00
Tabletop
Remove hands component reference ( #15197 )
2023-04-07 11:21:12 -07:00
Tag
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Targeting
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Teleportation
More DoAfter Changes ( #14609 )
2023-04-02 21:13:48 -04:00
Temperature
Unrevert #10934
2022-10-25 11:06:00 +11:00
TextScreen
[Entity] Brig Timers ( #15285 )
2023-04-19 01:47:01 -06:00
Throwing
Prevent projectiles from being affected by TryThrow() ( #16185 )
2023-05-07 12:57:23 +10:00
Tiles
Fix misc bugs ( #15314 )
2023-04-12 10:18:30 +10:00
Timing
Remove use delay cancellation tokens ( #14405 )
2023-03-06 03:42:04 +11:00
Toggleable
Remove string appearance keys ( #10114 )
2022-08-08 11:44:16 +10:00
Toilet
refactor toilet ( #15406 )
2023-04-14 01:45:58 -07:00
Tools
Fix NPC door prying ( #15605 )
2023-04-21 15:05:29 +10:00
Traits
Blindness refactor ( #15705 )
2023-04-29 15:32:14 +10:00
Trigger
Adds portable flasher ( #4523 )
2022-02-07 02:59:41 +11:00
Udder
More DoAfter Changes ( #14609 )
2023-04-02 21:13:48 -04:00
UserInterface
Cargo economy balance ( #11123 )
2022-09-15 11:53:17 +10:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
Vehicle
Moves buckling and vehicles to shared, some cleanup ( #15923 )
2023-05-01 17:04:23 +10:00
VendingMachines
Revert "Revert "Emp more effects" ( #16159 )" ( #16165 )
2023-05-06 11:26:04 -04:00
Verbs
Revert "Revert "Replace `ResourcePath` with `ResPath` ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
VoiceMask
Voice mask ( #10458 )
2022-09-29 12:22:27 +10:00
Voting
Add vote logs ( #14139 )
2023-02-17 01:29:44 +01:00
Wall
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Weapons
Gun + PKA fixes ( #16244 )
2023-05-08 22:37:40 +10:00
Weather
Fix weather blocking in some instances ( #14561 )
2023-03-11 14:11:19 +11:00
Whitelist
IListener and IRadio purge ( #11980 )
2022-11-15 15:09:27 +11:00
Wieldable
More DoAfter Changes ( #14609 )
2023-04-02 21:13:48 -04:00
Wires
replace apc panel with wires panel ( #14832 )
2023-04-20 16:42:22 +10:00
Xenoarchaeology
[Sci] Non-destructive XenoArch Research ( #15398 )
2023-04-16 23:57:21 -06:00
Zombies
Zombie disease is easier to spread and deadly in minutes. Zombies heal over time. ( #16235 )
2023-05-08 22:24:40 -04:00
Content.Shared.csproj
Content PR for auto-componentstate sourcegen ( #14845 )
2023-04-06 12:33:40 -05:00
Content.Shared.csproj.DotSettings
…
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00