* Fixed HandsGui children so that HandsGui is clickable * Added TextureButton for opening Storage items * Update ClientInventoryComponent.cs Fixed HandleComponentState so that it only updates the inventory when there are changes. * Implemented storage button on Inventory Adds a small button on the bottom right of Storage items when inside the inventory. When the button is pressed it opens the Storage UI. |
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| .. | ||
| Fill | ||
| EntityStorageComponent.cs | ||
| IStorageComponent.cs | ||
| ItemComponent.cs | ||
| ServerStorageComponent.cs | ||
| StoreableComponent.cs | ||