Delta-v/Content.Server/GameObjects/Components/Disposal
DrSmugleaf 808791f498
Fix disposal unit power issues (#1564)
* Fix being forever eaten by an unpowered unit

* Add 0 hands check to getting out of an unit

* Add engage check when the power is changed

* Remove redundant serializable field

* Add queueing an autoengage when power is turned back on, the unit is engaged and it doesnt flush with items inside

* Make TryQueueEngage check for no contained entities

* Remove redundant check

* Fix flushing animation not being played when powering an engaged unit
2020-08-01 14:10:24 +02:00
..
DisposalBendComponent.cs Stop caching connected tubes and discover them on each step (#1554) 2020-08-01 03:45:40 +02:00
DisposalCommands.cs Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
DisposalEntryComponent.cs Stop caching connected tubes and discover them on each step (#1554) 2020-08-01 03:45:40 +02:00
DisposalHolderComponent.cs Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
DisposalJunctionComponent.cs Stop caching connected tubes and discover them on each step (#1554) 2020-08-01 03:45:40 +02:00
DisposalTransitComponent.cs Stop caching connected tubes and discover them on each step (#1554) 2020-08-01 03:45:40 +02:00
DisposalTubeComponent.cs Stop caching connected tubes and discover them on each step (#1554) 2020-08-01 03:45:40 +02:00
DisposalUnitComponent.cs Fix disposal unit power issues (#1564) 2020-08-01 14:10:24 +02:00
IDisposalTubeComponent.cs Stop caching connected tubes and discover them on each step (#1554) 2020-08-01 03:45:40 +02:00