* Fix being forever eaten by an unpowered unit * Add 0 hands check to getting out of an unit * Add engage check when the power is changed * Remove redundant serializable field * Add queueing an autoengage when power is turned back on, the unit is engaged and it doesnt flush with items inside * Make TryQueueEngage check for no contained entities * Remove redundant check * Fix flushing animation not being played when powering an engaged unit |
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| .. | ||
| DisposalBendComponent.cs | ||
| DisposalCommands.cs | ||
| DisposalEntryComponent.cs | ||
| DisposalHolderComponent.cs | ||
| DisposalJunctionComponent.cs | ||
| DisposalTransitComponent.cs | ||
| DisposalTubeComponent.cs | ||
| DisposalUnitComponent.cs | ||
| IDisposalTubeComponent.cs | ||