Delta-v/Content.Server/Nyanotrasen/Chat/TSayCommand.cs

46 lines
1.5 KiB
C#

using Content.Server.Chat.Systems;
using Content.Shared.Chat;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.Enums;
using Robust.Shared.Player;
namespace Content.Server.Chat.Commands
{
[AnyCommand]
internal sealed class TSayCommand : IConsoleCommand
{
public string Command => "tsay";
public string Description => "Send chat messages to the telepathic.";
public string Help => "tsay <text>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (shell.Player is not ICommonSession player)
{
shell.WriteError("This command cannot be run from the server.");
return;
}
if (player.Status != SessionStatus.InGame)
return;
if (player.AttachedEntity is not {} playerEntity)
{
shell.WriteError("You don't have an entity!");
return;
}
if (args.Length < 1)
return;
var message = string.Join(" ", args).Trim();
if (string.IsNullOrEmpty(message))
return;
//Not sure if I should hide the logs from this. Default is false.
EntitySystem.Get<ChatSystem>().TrySendInGameICMessage(playerEntity, message, InGameICChatType.Telepathic, ChatTransmitRange.Normal, false, shell, player);
}
}
}