46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
using Content.Server.Chat.Systems;
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using Content.Shared.Chat;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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using Robust.Shared.Player;
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namespace Content.Server.Chat.Commands
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{
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[AnyCommand]
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internal sealed class TSayCommand : IConsoleCommand
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{
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public string Command => "tsay";
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public string Description => "Send chat messages to the telepathic.";
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public string Help => "tsay <text>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (shell.Player is not ICommonSession player)
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{
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shell.WriteError("This command cannot be run from the server.");
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return;
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}
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if (player.Status != SessionStatus.InGame)
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return;
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if (player.AttachedEntity is not {} playerEntity)
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{
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shell.WriteError("You don't have an entity!");
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return;
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}
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if (args.Length < 1)
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return;
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var message = string.Join(" ", args).Trim();
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if (string.IsNullOrEmpty(message))
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return;
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//Not sure if I should hide the logs from this. Default is false.
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EntitySystem.Get<ChatSystem>().TrySendInGameICMessage(playerEntity, message, InGameICChatType.Telepathic, ChatTransmitRange.Normal, false, shell, player);
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}
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}
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}
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