547 lines
16 KiB
C#
547 lines
16 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Numerics;
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using Content.Client._DV.Curation.Systems;
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using Content.Client._DV.Curation.UI.Cwoink;
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using Content.Client.Administration.Managers;
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using Content.Client.Gameplay;
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using Content.Client.Lobby;
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using Content.Client.Stylesheets;
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using Content.Client.UserInterface.Controls;
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using Content.Client.UserInterface.Systems.MenuBar.Widgets;
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using Content.Shared._DV.CCVars;
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using Content.Shared._DV.Curation;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.Input;
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using JetBrains.Annotations;
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using Robust.Client.Audio;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Content.Client._DV.UserInterfaces.Systems.Cwoink;
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[UsedImplicitly]
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public sealed class CHelpUIController : UIController, IOnSystemChanged<CwoinkSystem>, IOnStateChanged<GameplayState>, IOnStateChanged<LobbyState>
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{
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[Dependency] private readonly IClientAdminManager _adminManager = default!;
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[Dependency] private readonly IConfigurationManager _config = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IClyde _clyde = default!;
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[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
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[UISystemDependency] private readonly AudioSystem _audio = default!;
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private CwoinkSystem? _cwoinkSystem;
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private MenuButton? GameCHelpButton => UIManager.GetActiveUIWidgetOrNull<GameTopMenuBar>()?.CHelpButton;
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public ICHelpUIHandler? UIHelper;
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private bool _discordRelayActive;
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private bool _hasUnreadCHelp;
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private bool _cwoinkSoundEnabled;
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private SoundPathSpecifier? _cHelpSound;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<CwoinkDiscordRelayUpdated>(DiscordRelayUpdated);
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SubscribeNetworkEvent<CwoinkPlayerTypingUpdated>(PeopleTypingUpdated);
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_adminManager.AdminStatusUpdated += OnAdminStatusUpdated;
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_config.OnValueChanged(DCCVars.CHelpSound, v => _cHelpSound = v, true);
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_config.OnValueChanged(CCVars.BwoinkSoundEnabled, v => _cwoinkSoundEnabled = v, true);
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}
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public void UnloadButton()
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{
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if (GameCHelpButton != null)
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GameCHelpButton.OnPressed -= CHelpButtonPressed;
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}
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public void LoadButton()
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{
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if (GameCHelpButton != null)
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GameCHelpButton.OnPressed += CHelpButtonPressed;
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}
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private void OnAdminStatusUpdated()
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{
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if (UIHelper is not { IsOpen: true })
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return;
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EnsureUIHelper();
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}
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private void CHelpButtonPressed(BaseButton.ButtonEventArgs obj)
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{
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EnsureUIHelper();
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UIHelper!.ToggleWindow();
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}
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public void OnSystemLoaded(CwoinkSystem system)
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{
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_cwoinkSystem = system;
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_cwoinkSystem.OnCwoinkTextMessageReceived += ReceivedCwoink;
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.OpenCHelp,
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InputCmdHandler.FromDelegate(_ => ToggleWindow()))
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.Register<CHelpUIController>();
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}
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public void OnSystemUnloaded(CwoinkSystem system)
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{
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CommandBinds.Unregister<CHelpUIController>();
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DebugTools.Assert(_cwoinkSystem != null);
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_cwoinkSystem!.OnCwoinkTextMessageReceived -= ReceivedCwoink;
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_cwoinkSystem = null;
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}
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private void SetCHelpPressed(bool pressed)
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{
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if (GameCHelpButton != null)
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{
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GameCHelpButton.Pressed = pressed;
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}
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UIManager.ClickSound();
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UnreadCHelpRead();
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}
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private void ReceivedCwoink(object? sender, CwoinkTextMessage message)
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{
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Logger.GetSawmill("c.s.go.es.cwoink").Info($"@{message.UserId}: {message.Text}");
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var localPlayer = _playerManager.LocalSession;
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if (localPlayer == null)
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{
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return;
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}
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if (message.PlaySound && localPlayer.UserId != message.TrueSender)
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{
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if (_cHelpSound != null && (_cwoinkSoundEnabled || !_adminManager.IsActive()))
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_audio.PlayGlobal(_cHelpSound, Filter.Local(), false);
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_clyde.RequestWindowAttention();
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}
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EnsureUIHelper();
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if (!UIHelper!.IsOpen)
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{
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UnreadCHelpReceived();
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}
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UIHelper!.Receive(message);
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}
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private void DiscordRelayUpdated(CwoinkDiscordRelayUpdated args, EntitySessionEventArgs session)
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{
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_discordRelayActive = args.DiscordRelayEnabled;
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UIHelper?.DiscordRelayChanged(_discordRelayActive);
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}
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private void PeopleTypingUpdated(CwoinkPlayerTypingUpdated args, EntitySessionEventArgs session)
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{
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UIHelper?.PeopleTypingUpdated(args);
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}
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public void EnsureUIHelper()
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{
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var isCurator = _adminManager.HasFlag(AdminFlags.CuratorHelp);
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if (UIHelper != null && UIHelper.IsCurator == isCurator)
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return;
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UIHelper?.Dispose();
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var ownerUserId = _playerManager.LocalUser!.Value;
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UIHelper = isCurator ? new CuratorCHelpUIHandler(ownerUserId) : new UserCHelpUIHandler(ownerUserId);
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UIHelper.DiscordRelayChanged(_discordRelayActive);
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UIHelper.SendMessageAction = (userId, textMessage, playSound, adminOnly) => _cwoinkSystem?.Send(userId, textMessage, playSound, adminOnly);
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UIHelper.InputTextChanged += (channel, text) => _cwoinkSystem?.SendInputTextUpdated(channel, text.Length > 0);
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UIHelper.OnClose += () => SetCHelpPressed(false);
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UIHelper.OnOpen += () => SetCHelpPressed(true);
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SetCHelpPressed(UIHelper.IsOpen);
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}
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public void Open()
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{
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var localUser = _playerManager.LocalUser;
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if (localUser == null)
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return;
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EnsureUIHelper();
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if (UIHelper!.IsOpen)
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return;
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UIHelper!.Open(localUser.Value, _discordRelayActive);
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}
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public void Open(NetUserId userId)
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{
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EnsureUIHelper();
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if (!UIHelper!.IsCurator)
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return;
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UIHelper?.Open(userId, _discordRelayActive);
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}
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public void ToggleWindow()
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{
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EnsureUIHelper();
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UIHelper?.ToggleWindow();
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}
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public void PopOut()
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{
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EnsureUIHelper();
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if (UIHelper is not CuratorCHelpUIHandler helper)
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return;
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if (helper.Window == null || helper.Control == null)
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{
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return;
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}
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helper.Control.Orphan();
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helper.Window.Dispose();
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helper.Window = null;
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helper.EverOpened = false;
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var monitor = _clyde.EnumerateMonitors().First();
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helper.ClydeWindow = _clyde.CreateWindow(new WindowCreateParameters
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{
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Maximized = false,
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Title = "Curator Help",
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Monitor = monitor,
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Width = 900,
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Height = 500
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});
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helper.ClydeWindow.RequestClosed += helper.OnRequestClosed;
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helper.ClydeWindow.DisposeOnClose = true;
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helper.WindowRoot = _uiManager.CreateWindowRoot(helper.ClydeWindow);
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helper.WindowRoot.AddChild(helper.Control);
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helper.Control.PopOut.Disabled = true;
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helper.Control.PopOut.Visible = false;
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}
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private void UnreadCHelpReceived()
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{
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GameCHelpButton?.StyleClasses.Add(StyleClass.Negative);
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_hasUnreadCHelp = true;
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}
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private void UnreadCHelpRead()
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{
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GameCHelpButton?.StyleClasses.Remove(StyleClass.Negative);
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_hasUnreadCHelp = false;
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}
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public void OnStateEntered(GameplayState state)
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{
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if (GameCHelpButton != null)
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{
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GameCHelpButton.OnPressed -= CHelpButtonPressed;
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GameCHelpButton.OnPressed += CHelpButtonPressed;
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GameCHelpButton.Pressed = UIHelper?.IsOpen ?? false;
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if (_hasUnreadCHelp)
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{
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UnreadCHelpReceived();
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}
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else
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{
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UnreadCHelpRead();
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}
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}
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}
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public void OnStateExited(GameplayState state)
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{
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if (GameCHelpButton != null)
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GameCHelpButton.OnPressed -= CHelpButtonPressed;
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}
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public void OnStateEntered(LobbyState state)
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{
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}
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public void OnStateExited(LobbyState state)
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{
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}
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}
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// please kill all this indirection
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public interface ICHelpUIHandler : IDisposable
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{
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bool IsCurator { get; }
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bool IsOpen { get; }
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void Receive(CwoinkTextMessage message);
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void Close();
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void Open(NetUserId netUserId, bool relayActive);
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void ToggleWindow();
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void DiscordRelayChanged(bool active);
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void PeopleTypingUpdated(CwoinkPlayerTypingUpdated args);
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event Action OnClose;
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event Action OnOpen;
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Action<NetUserId, string, bool, bool>? SendMessageAction { get; set; }
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event Action<NetUserId, string>? InputTextChanged;
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}
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public sealed class CuratorCHelpUIHandler(NetUserId owner) : ICHelpUIHandler
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{
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private readonly NetUserId _ownerId = owner;
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private readonly Dictionary<NetUserId, CwoinkPanel> _activePanelMap = new();
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public bool IsCurator => true;
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public bool IsOpen => Window is { Disposed: false, IsOpen: true } || ClydeWindow is { IsDisposed: false };
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public bool EverOpened;
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public CwoinkWindow? Window;
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public WindowRoot? WindowRoot;
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public IClydeWindow? ClydeWindow;
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public CwoinkControl? Control;
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public void Receive(CwoinkTextMessage message)
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{
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var panel = EnsurePanel(message.UserId);
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panel.ReceiveLine(message);
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Control?.OnCwoink();
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}
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private void OpenWindow()
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{
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if (Window == null)
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return;
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if (EverOpened)
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Window.Open();
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else
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Window.OpenCentered();
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}
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public void Close()
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{
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Window?.Close();
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// popped-out window is being closed
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if (ClydeWindow != null)
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{
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ClydeWindow.RequestClosed -= OnRequestClosed;
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ClydeWindow.Dispose();
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// need to dispose control cause we cant reattach it directly back to the window
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// but orphan panels first so -they- can get readded when the window is opened again
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if (Control != null)
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{
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foreach (var (_, panel) in _activePanelMap)
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{
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panel.Orphan();
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}
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Control?.Dispose();
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}
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// window wont be closed here so we will invoke ourselves
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OnClose?.Invoke();
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}
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}
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public void ToggleWindow()
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{
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EnsurePanel(_ownerId);
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if (IsOpen)
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Close();
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else
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OpenWindow();
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}
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public void DiscordRelayChanged(bool active)
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{
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}
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public void PeopleTypingUpdated(CwoinkPlayerTypingUpdated args)
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{
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if (_activePanelMap.TryGetValue(args.Channel, out var panel))
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panel.UpdatePlayerTyping(args.PlayerName, args.Typing);
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}
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public event Action? OnClose;
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public event Action? OnOpen;
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public Action<NetUserId, string, bool, bool>? SendMessageAction { get; set; }
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public event Action<NetUserId, string>? InputTextChanged;
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public void Open(NetUserId channelId, bool relayActive)
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{
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SelectChannel(channelId);
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OpenWindow();
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}
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public void OnRequestClosed(WindowRequestClosedEventArgs args)
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{
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Close();
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}
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private void EnsureControl()
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{
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if (Control is { Disposed: false })
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return;
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Window = new CwoinkWindow();
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Control = Window.Cwoink;
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Window.OnClose += () => { OnClose?.Invoke(); };
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Window.OnOpen += () =>
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{
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OnOpen?.Invoke();
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EverOpened = true;
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};
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// need to readd any unattached panels..
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foreach (var (_, panel) in _activePanelMap)
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{
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if (!Control!.CwoinkArea.Children.Contains(panel))
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{
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Control!.CwoinkArea.AddChild(panel);
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}
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panel.Visible = false;
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}
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}
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public void HideAllPanels()
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{
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foreach (var panel in _activePanelMap.Values)
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{
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panel.Visible = false;
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}
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}
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public CwoinkPanel EnsurePanel(NetUserId channelId)
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{
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EnsureControl();
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if (_activePanelMap.TryGetValue(channelId, out var existingPanel))
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return existingPanel;
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_activePanelMap[channelId] = existingPanel = new CwoinkPanel(text => SendMessageAction?.Invoke(channelId, text, Window?.Cwoink.PlaySound.Pressed ?? true, Window?.Cwoink.CuratorOnly.Pressed ?? false));
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existingPanel.InputTextChanged += text => InputTextChanged?.Invoke(channelId, text);
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existingPanel.Visible = false;
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if (!Control!.CwoinkArea.Children.Contains(existingPanel))
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Control.CwoinkArea.AddChild(existingPanel);
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return existingPanel;
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}
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public bool TryGetChannel(NetUserId ch, [NotNullWhen(true)] out CwoinkPanel? bp) => _activePanelMap.TryGetValue(ch, out bp);
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private void SelectChannel(NetUserId uid)
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{
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EnsurePanel(uid);
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Control!.SelectChannel(uid);
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}
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public void Dispose()
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{
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Window?.Dispose();
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Window = null;
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Control = null;
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_activePanelMap.Clear();
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EverOpened = false;
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}
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}
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public sealed class UserCHelpUIHandler(NetUserId owner) : ICHelpUIHandler
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{
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public bool IsCurator => false;
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public bool IsOpen => _window is { Disposed: false, IsOpen: true };
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private DefaultWindow? _window;
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private CwoinkPanel? _chatPanel;
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private bool _discordRelayActive;
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public void Receive(CwoinkTextMessage message)
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{
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DebugTools.Assert(message.UserId == owner);
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EnsureInit(_discordRelayActive);
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_chatPanel!.ReceiveLine(message);
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_window!.OpenCentered();
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}
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public void Close()
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{
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_window?.Close();
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}
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public void ToggleWindow()
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{
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EnsureInit(_discordRelayActive);
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if (_window!.IsOpen)
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{
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_window.Close();
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}
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else
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{
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_window.OpenCentered();
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}
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}
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public void DiscordRelayChanged(bool active)
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{
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_discordRelayActive = active;
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if (_chatPanel != null)
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{
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_chatPanel.RelayedToDiscordLabel.Visible = active;
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}
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}
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public void PeopleTypingUpdated(CwoinkPlayerTypingUpdated args)
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{
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}
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public event Action? OnClose;
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public event Action? OnOpen;
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public Action<NetUserId, string, bool, bool>? SendMessageAction { get; set; }
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public event Action<NetUserId, string>? InputTextChanged;
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public void Open(NetUserId channelId, bool relayActive)
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{
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EnsureInit(relayActive);
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_window!.OpenCentered();
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}
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private void EnsureInit(bool relayActive)
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{
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if (_window is { Disposed: false })
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return;
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_chatPanel = new CwoinkPanel(text => SendMessageAction?.Invoke(owner, text, true, false));
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_chatPanel.InputTextChanged += text => InputTextChanged?.Invoke(owner, text);
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_chatPanel.RelayedToDiscordLabel.Visible = relayActive;
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_window = new DefaultWindow()
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{
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TitleClass = "windowTitleAlert",
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HeaderClass = "windowHeaderCurator",
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Title = Loc.GetString("cwoink-user-title"),
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MinSize = new Vector2(450, 400),
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};
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_window.OnClose += () => { OnClose?.Invoke(); };
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_window.OnOpen += () => { OnOpen?.Invoke(); };
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_window.Contents.AddChild(_chatPanel);
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var introText = Loc.GetString("cwoink-system-introductory-message");
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var introMessage = new CwoinkTextMessage(owner, SharedCwoinkSystem.SystemUserId, introText);
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Receive(introMessage);
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}
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public void Dispose()
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{
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_window?.Dispose();
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_window = null;
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_chatPanel = null;
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}
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}
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