Delta-v/Content.Client/GameObjects/Components/Watercloset/ToiletVisualizer.cs

27 lines
910 B
C#

#nullable enable
using Content.Shared.GameObjects.Components.Watercloset;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
namespace Content.Client.GameObjects.Components.Watercloset
{
public class ToiletVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
if (!component.TryGetData(ToiletVisuals.LidOpen, out bool lidOpen)) lidOpen = false;
if (!component.TryGetData(ToiletVisuals.SeatUp, out bool seatUp)) seatUp = false;
var state = string.Format("{0}_toilet_{1}",
lidOpen ? "open" : "closed",
seatUp ? "seat_up" : "seat_down");
sprite.LayerSetState(0, state);
}
}
}