Delta-v/Content.IntegrationTests/Tests
Letter N c30dc030c5
Adds false alarm and updates events code (#2577)
* oops accedentaly ports how ss13 deals with event randomness. Also renames FakeEvent to FalseAlarm!

* thing

* greytide but it's implemented badly

* fixes&changies, also greytide!

* rng actualy exists now

* resync

* Naming Schemes

* Startup not init

* areas are dead

* very cool vsudio

* this does not exist, wtf

* Cleanup

* Nullables, fixables, and timings

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-18 21:14:53 +11:00
..
AI Sprite fixes (#2213) 2020-10-10 14:44:30 +02:00
Atmos Replace MapIndices with Vector2i (#2228) 2020-10-11 15:21:21 +02:00
Body Refactored integration tests to not use content entity prototypes (#2571) 2020-11-19 01:30:36 +11:00
Buckle Add EffectBlockerExtensions 2020-12-20 04:31:04 +01:00
Commands Damage rework (#2525) 2020-12-07 14:52:55 +01:00
Damage Add total damage test 2020-12-20 02:41:02 +01:00
Destructible Destructible spawning fix redux (#2892) 2021-01-02 20:06:00 +01:00
Disposal Refactored integration tests to not use content entity prototypes (#2571) 2020-11-19 01:30:36 +11:00
DoAfter Refactored integration tests to not use content entity prototypes (#2571) 2020-11-19 01:30:36 +11:00
Doors Refactored integration tests to not use content entity prototypes (#2571) 2020-11-19 01:30:36 +11:00
Fluids Add test for puddle evaporation when paused and unpaused (#2741) 2020-12-14 16:18:37 +11:00
GameObjects/Components Hotbar Improvements + Item Action Integration Test (#2749) 2020-12-22 15:41:56 +01:00
GameRules Add gamerule to restart the round after a max time (#2681) 2020-12-03 13:13:44 +11:00
Gravity Actions System + UI (#2710) 2020-12-13 23:28:20 +01:00
Interaction Add InRangeUnoccluded extension methods (#2224) 2020-10-11 13:13:45 +02:00
Job Add test for enum parity between JobPriority and DbJobPriority 2020-12-19 17:34:18 +01:00
Lobby Change cvar usages to use CVarDef and define them in CCVars (#2250) 2020-11-07 11:15:56 +11:00
Networking Make ReconnectTest async behavior consistent (#2728) 2020-12-14 18:49:33 +11:00
Pathfinding Replace MapIndices with Vector2i (#2228) 2020-10-11 15:21:21 +02:00
Pulling Add test for being unable to pull anchored entities (#2476) 2020-11-19 00:38:27 +11:00
StationEvents Adds false alarm and updates events code (#2577) 2021-01-18 21:14:53 +11:00
ContainerOcclusionTest.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
DeleteInventoryTest.cs Add integration test for entity deletion. 2020-08-21 14:54:50 +02:00
DummyIconTest.cs DummyIcon test (#2515) 2020-11-14 00:27:13 +11:00
EntityTest.cs Lower the amount of ticks that AllComponents tests run for 2020-11-27 17:21:51 +01:00
GravityGridTest.cs Refactored integration tests to not use content entity prototypes (#2571) 2020-11-19 01:30:36 +11:00
GridTileLookupTest.cs Fix grid-tile lookup test (#2649) 2020-11-30 15:23:08 +01:00
HumanInventoryUniformSlotsTest.cs Refactored integration tests to not use content entity prototypes (#2571) 2020-11-19 01:30:36 +11:00
InventoryHelpersTest.cs Make InventoryHelpersTest not use game prototypes (#2680) 2020-12-03 12:29:50 +11:00
MindEntityDeletionTest.cs Holy crap auth works (#2099) 2020-09-29 14:26:00 +02:00
PostMapInitTest.cs Make PostMapInitTest ignore test maps instead of those in an array (#2066) 2020-09-12 15:47:57 +02:00
PowerTest.cs Refactored integration tests to not use content entity prototypes (#2571) 2020-11-19 01:30:36 +11:00
ResettingEntitySystemTests.cs Update content unit tests for engine modloader changes. 2020-11-25 16:23:51 +01:00
RestartRoundTest.cs Integration test to test restartround. 2020-07-17 11:25:11 +02:00
SaveLoadMapTest.cs Replace MapIndices with Vector2i (#2228) 2020-10-11 15:21:21 +02:00
SaveLoadSaveTest.cs Fixed SaveLoadSave swapping order of expected/actual in assert. 2021-01-15 17:19:52 +01:00
StartTest.cs Integration tests improvements: 2020-01-20 22:14:44 +01:00
VendingMachineTest.cs Fix vending machines throwing (#1225) 2020-07-02 16:03:57 +02:00