..
AI
Sprite fixes ( #2213 )
2020-10-10 14:44:30 +02:00
Atmos
Replace MapIndices with Vector2i ( #2228 )
2020-10-11 15:21:21 +02:00
Body
Refactored integration tests to not use content entity prototypes ( #2571 )
2020-11-19 01:30:36 +11:00
Buckle
Add EffectBlockerExtensions
2020-12-20 04:31:04 +01:00
Commands
Damage rework ( #2525 )
2020-12-07 14:52:55 +01:00
Damage
Add total damage test
2020-12-20 02:41:02 +01:00
Destructible
Destructible spawning fix redux ( #2892 )
2021-01-02 20:06:00 +01:00
Disposal
Refactored integration tests to not use content entity prototypes ( #2571 )
2020-11-19 01:30:36 +11:00
DoAfter
Refactored integration tests to not use content entity prototypes ( #2571 )
2020-11-19 01:30:36 +11:00
Doors
Refactored integration tests to not use content entity prototypes ( #2571 )
2020-11-19 01:30:36 +11:00
Fluids
Add test for puddle evaporation when paused and unpaused ( #2741 )
2020-12-14 16:18:37 +11:00
GameObjects /Components
Hotbar Improvements + Item Action Integration Test ( #2749 )
2020-12-22 15:41:56 +01:00
GameRules
Add gamerule to restart the round after a max time ( #2681 )
2020-12-03 13:13:44 +11:00
Gravity
Actions System + UI ( #2710 )
2020-12-13 23:28:20 +01:00
Interaction
Add InRangeUnoccluded extension methods ( #2224 )
2020-10-11 13:13:45 +02:00
Job
Add test for enum parity between JobPriority and DbJobPriority
2020-12-19 17:34:18 +01:00
Lobby
Change cvar usages to use CVarDef and define them in CCVars ( #2250 )
2020-11-07 11:15:56 +11:00
Networking
Make ReconnectTest async behavior consistent ( #2728 )
2020-12-14 18:49:33 +11:00
Pathfinding
Replace MapIndices with Vector2i ( #2228 )
2020-10-11 15:21:21 +02:00
Pulling
Add test for being unable to pull anchored entities ( #2476 )
2020-11-19 00:38:27 +11:00
StationEvents
Adds false alarm and updates events code ( #2577 )
2021-01-18 21:14:53 +11:00
ContainerOcclusionTest.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
DeleteInventoryTest.cs
Add integration test for entity deletion.
2020-08-21 14:54:50 +02:00
DummyIconTest.cs
DummyIcon test ( #2515 )
2020-11-14 00:27:13 +11:00
EntityTest.cs
Lower the amount of ticks that AllComponents tests run for
2020-11-27 17:21:51 +01:00
GravityGridTest.cs
Refactored integration tests to not use content entity prototypes ( #2571 )
2020-11-19 01:30:36 +11:00
GridTileLookupTest.cs
Fix grid-tile lookup test ( #2649 )
2020-11-30 15:23:08 +01:00
HumanInventoryUniformSlotsTest.cs
Refactored integration tests to not use content entity prototypes ( #2571 )
2020-11-19 01:30:36 +11:00
InventoryHelpersTest.cs
Make InventoryHelpersTest not use game prototypes ( #2680 )
2020-12-03 12:29:50 +11:00
MindEntityDeletionTest.cs
Holy crap auth works ( #2099 )
2020-09-29 14:26:00 +02:00
PostMapInitTest.cs
Make PostMapInitTest ignore test maps instead of those in an array ( #2066 )
2020-09-12 15:47:57 +02:00
PowerTest.cs
Refactored integration tests to not use content entity prototypes ( #2571 )
2020-11-19 01:30:36 +11:00
ResettingEntitySystemTests.cs
Update content unit tests for engine modloader changes.
2020-11-25 16:23:51 +01:00
RestartRoundTest.cs
Integration test to test restartround.
2020-07-17 11:25:11 +02:00
SaveLoadMapTest.cs
Replace MapIndices with Vector2i ( #2228 )
2020-10-11 15:21:21 +02:00
SaveLoadSaveTest.cs
Fixed SaveLoadSave swapping order of expected/actual in assert.
2021-01-15 17:19:52 +01:00
StartTest.cs
Integration tests improvements:
2020-01-20 22:14:44 +01:00
VendingMachineTest.cs
Fix vending machines throwing ( #1225 )
2020-07-02 16:03:57 +02:00