Delta-v/Content.Server/Construction/Conditions
Alex Evgrashin 02ea6ce57c
Toilet (#3012)
* Ported sprites from eris

* Added yml

* lid open/close logic

* interactivity

* Working on new secret stash component

* Object will drop on destruction

* Can get item and examine message

* Reagent container and some cleaning

* Moved potted plant to stash

* New base prefab

* Now you can deconstruct toilet

* Small fixes

* Fixed unknown components errors

* Fixed grammar errors

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Now use prob

* More grammar

* Update Content.Server/Construction/Conditions/ToiletLidClosed.cs

Aaaaaaaa

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* No delays

* Amazing sound design

* Moved sound to mono

* Toilet viz

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-01-20 18:02:34 +11:00
..
AllWiresCut.cs Upgradeable machines. (#2675) 2020-12-03 22:49:00 +01:00
ComponentInTile.cs Replace MapIndices with Vector2i (#2228) 2020-10-11 15:21:21 +02:00
ContainerEmpty.cs Upgradeable machines. (#2675) 2020-12-03 22:49:00 +01:00
DoorWelded.cs Upgradeable machines. (#2675) 2020-12-03 22:49:00 +01:00
EntityAnchored.cs Upgradeable machines. (#2675) 2020-12-03 22:49:00 +01:00
MachineFrameComplete.cs Upgradeable machines. (#2675) 2020-12-03 22:49:00 +01:00
ToiletLidClosed.cs Toilet (#3012) 2021-01-20 18:02:34 +11:00
WirePanel.cs Upgradeable machines. (#2675) 2020-12-03 22:49:00 +01:00