Delta-v/Content.Shared/Inventory
slarticodefast 2d83802b42 Minor ReflectionSystem refactor (#37039)
* ReflectComponentLogicFix

Added bool InRightPlace and updated relevant system

* Using SlotFlags

* edits

* refactor

* add missing relay

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Co-authored-by: BIGZi0348 <svalker0348@gmail.com>
2025-05-18 15:54:11 +01:00
..
Events make RefreshOverlay default to the player session (#32354) 2025-02-14 16:09:48 +00:00
VirtualItem upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
InventoryComponent.cs Borg type switching. (#32586) 2024-11-15 19:35:37 +00:00
InventorySystem.Equip.cs upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
InventorySystem.Helpers.cs Fix references to obsolete TryGetContainingContainer override (#34912) 2025-03-01 12:38:16 +00:00
InventorySystem.Relay.cs Minor ReflectionSystem refactor (#37039) 2025-05-18 15:54:11 +01:00
InventorySystem.Slots.cs Minor Shitmed Bugfixes 2 (#1038) 2024-12-27 17:17:07 +00:00
InventorySystem.cs Reflection refactor (#19253) 2023-08-25 12:48:27 +10:00
InventoryTemplatePrototype.cs Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
RelaySubscriptionHelpers.cs upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
SelfEquipOnlyComponent.cs Cursed Mask (#29659) 2024-08-11 14:44:20 +01:00
SelfEquipOnlySystem.cs Cursed Mask (#29659) 2024-08-11 14:44:20 +01:00
SlotFlags.cs Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764) 2024-05-07 01:54:56 +02:00