Delta-v/Content.Server/Roles
Ed 8bca049ca7
New Thief minor antagonist (#21520)
* start working

* add right-click thief antagins
some architecture restruct

* add meh thief greeting audio

* add thief subgamemode to Traitors gamemode

* add late join thief (not tested yet)
add briefing

* add pacifism

* add Steal tasks to thief

* fix crash thief+traitor on person

* add new condition: collection steal

* add tracking of succes collection objective

* add stamp collection target
remove some boring steal target
add check pulling entity to collection target

* finalize first 2 group objective

* start merging stealing objective systems

* merging

* finish merging. Now traitor steal objective work better

* we don't check the items of pullable sentient entity

* clear naming, enable thief signle item objective start

* objective pack add

* finish with steal item objectives

* convert string to ProtoId<>

* some clean up

* add thieves to revolution game mode

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* update pacifism: fix crashing, monkey-thief without pacified

* adaptive animal briefing, cleaning locales

* add structure steal objectives

* remove RCD target

* add thiefs to manifest, but bug with traitor duplications

* add escape objective

* add chat briefing

* setup animal objective group system

* add animal steal objectives

* add animal objectives notroleconditions

* add morty

* now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3

* 6 hours of trying to fix duplicate tasks. Failure

* added thief pinpointer (buggy)

* start thief backpack UI work

* revert pinpointer for scope reason

* UI continue work

* add thief starter kits content

* remove ERP kit :trollface:

* finally! giving starting items to thief. Now it playable, but still need more work

* clean up

* fix

* fox

* add merged items into thief
new Starting Kit (buggy)

* fix YES antag menu

* objection tweaks

* remove hearts objective, working on spawning things from toolbox

* smug

* fixes

* add race specifier objective condition LAMPS

* meh

* fix fix fix

* the alive

* Adding stamps

* Update backpack.ftl

* Revert1

* Revert ftl

* add voice mask to communicator kit

* Update Resources/Locale/en-US/administration/antag.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/objectives/conditions/steal.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/prototypes/roles/antags.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* update

* fix

* more reusable function, add documentation

* fix doc

* faint fixes

---------

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

(cherry picked from commit 144af233c4f4135cccacfa5d50281fce44a1595e)
2024-01-22 18:30:44 +01:00
..
Jobs Fix Client RoleSystem not inheriting SharedRoleSystem, network job component (#21436) 2023-11-12 20:48:03 +01:00
AddRoleCommand.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
DragonRoleComponent.cs Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
InitialInfectedRoleComponent.cs Fix initial infected transformation (#19735) 2023-09-08 17:29:49 -04:00
ListRolesCommand.cs Command perm modifications (#11273) 2022-09-14 19:02:38 -05:00
NinjaRoleComponent.cs Use conditions to store progress for Ninja objectives (#20254) 2023-10-14 22:02:24 +02:00
NukeopsRoleComponent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
RemoveRoleCommand.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
RevolutionaryRoleComponent.cs rev roundend shows converted count (#21854) 2023-12-02 20:21:19 +01:00
RoleBriefingComponent.cs decouple briefing from traitor (#19668) 2023-08-31 14:29:45 -07:00
RoleBriefingSystem.cs give revs briefing (#20749) 2023-10-08 19:58:48 +02:00
RoleSystem.cs New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
SubvertedSiliconRoleComponent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
ThiefRoleComponent.cs New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
TraitorRoleComponent.cs decouple briefing from traitor (#19668) 2023-08-31 14:29:45 -07:00
ZombieRoleComponent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00