Delta-v/Content.Shared/Item/ItemToggle/Components/ItemToggleSizeComponent.cs

36 lines
1.1 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Item;
/// <summary>
/// Handles the changes to the item size when toggled.
/// </summary>
/// <remarks>
/// You can change the size when activated or not. By default the sizes are copied from the item.
/// </remarks>
[RegisterComponent, NetworkedComponent]
public sealed partial class ItemToggleSizeComponent : Component
{
/// <summary>
/// Item's size when activated
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public ProtoId<ItemSizePrototype>? ActivatedSize = null;
/// <summary>
/// Item's size when deactivated. If none is mentioned, it uses the item's default size instead.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public ProtoId<ItemSizePrototype>? DeactivatedSize = null;
}
/// <summary>
/// Raised in order to effect changes upon the MeleeWeaponComponent of the entity.
/// </summary>
[ByRefEvent]
public record struct ItemToggleSizeUpdateEvent(bool Activated)
{
public bool Activated = Activated;
}