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Jobs
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Use ECS prototype-reload events (#22613)
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2023-12-22 23:25:35 +01:00 |
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AntagPrototype.cs
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Make all prototype types partial (#21374)
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2023-11-12 20:29:57 +01:00 |
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AntagonistRoleComponent.cs
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Move minds, roles, jobs and objectives to shared (#19679)
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2023-08-30 21:46:11 -07:00 |
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DepartmentPrototype.cs
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Make all prototype types partial (#21374)
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2023-11-12 20:29:57 +01:00 |
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JobPrototype.cs
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Bring back the prisoner role (#511)
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2023-12-06 16:54:36 +01:00 |
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JobRequirements.cs
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Removes the "You require 0 minutes of playtime" message from the game (#21767)
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2023-11-19 22:23:28 +01:00 |
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JobSpecial.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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MindGetAllRolesEvent.cs
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Move minds, roles, jobs and objectives to shared (#19679)
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2023-08-30 21:46:11 -07:00 |
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MindIsAntagonistEvent.cs
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Move minds, roles, jobs and objectives to shared (#19679)
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2023-08-30 21:46:11 -07:00 |
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MindRoleAddedEvent.cs
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Move minds, roles, jobs and objectives to shared (#19679)
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2023-08-30 21:46:11 -07:00 |
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RoleAddedEvent.cs
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Move minds, roles, jobs and objectives to shared (#19679)
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2023-08-30 21:46:11 -07:00 |
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RoleEvent.cs
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Move minds, roles, jobs and objectives to shared (#19679)
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2023-08-30 21:46:11 -07:00 |
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RoleRemovedEvent.cs
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Move minds, roles, jobs and objectives to shared (#19679)
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2023-08-30 21:46:11 -07:00 |
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SharedRoleSystem.cs
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Unrevert audio (#21330)
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2023-12-02 20:16:36 +01:00 |
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StartingGearPrototype.cs
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Make all prototype types partial (#21374)
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2023-11-12 20:29:57 +01:00 |