Delta-v/Resources/Prototypes
Ed 8bca049ca7
New Thief minor antagonist (#21520)
* start working

* add right-click thief antagins
some architecture restruct

* add meh thief greeting audio

* add thief subgamemode to Traitors gamemode

* add late join thief (not tested yet)
add briefing

* add pacifism

* add Steal tasks to thief

* fix crash thief+traitor on person

* add new condition: collection steal

* add tracking of succes collection objective

* add stamp collection target
remove some boring steal target
add check pulling entity to collection target

* finalize first 2 group objective

* start merging stealing objective systems

* merging

* finish merging. Now traitor steal objective work better

* we don't check the items of pullable sentient entity

* clear naming, enable thief signle item objective start

* objective pack add

* finish with steal item objectives

* convert string to ProtoId<>

* some clean up

* add thieves to revolution game mode

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* update pacifism: fix crashing, monkey-thief without pacified

* adaptive animal briefing, cleaning locales

* add structure steal objectives

* remove RCD target

* add thiefs to manifest, but bug with traitor duplications

* add escape objective

* add chat briefing

* setup animal objective group system

* add animal steal objectives

* add animal objectives notroleconditions

* add morty

* now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3

* 6 hours of trying to fix duplicate tasks. Failure

* added thief pinpointer (buggy)

* start thief backpack UI work

* revert pinpointer for scope reason

* UI continue work

* add thief starter kits content

* remove ERP kit :trollface:

* finally! giving starting items to thief. Now it playable, but still need more work

* clean up

* fix

* fox

* add merged items into thief
new Starting Kit (buggy)

* fix YES antag menu

* objection tweaks

* remove hearts objective, working on spawning things from toolbox

* smug

* fixes

* add race specifier objective condition LAMPS

* meh

* fix fix fix

* the alive

* Adding stamps

* Update backpack.ftl

* Revert1

* Revert ftl

* add voice mask to communicator kit

* Update Resources/Locale/en-US/administration/antag.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/objectives/conditions/steal.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/prototypes/roles/antags.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* update

* fix

* more reusable function, add documentation

* fix doc

* faint fixes

---------

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

(cherry picked from commit 144af233c4f4135cccacfa5d50281fce44a1595e)
2024-01-22 18:30:44 +01:00
..
Accents Cooler zombie moths (#21744) 2023-12-16 19:39:25 +01:00
Access Adds robust granular access (#470) 2023-11-25 18:49:26 -06:00
Actions adds the death acidifier implant and returns the micro-bomb implant to the uplink (#22060) 2023-12-02 20:35:37 +01:00
AlertLevels Adjusted shuttle times (#275) 2023-10-23 23:09:31 -05:00
Alerts Fix borg mobstates (#21307) 2023-11-12 20:52:59 +01:00
Atmospherics Hopefully fix atmos issues (#656) 2024-01-07 22:10:35 +00:00
Body Fix hand order (#22306) 2023-12-16 19:39:25 +01:00
Catalog New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
Chemistry add mixing categories to chem guidebook (#22566) 2023-12-16 20:32:27 +01:00
Damage Structural Balancing Pass (#22790) 2023-12-22 23:11:19 +01:00
Datasets Correct spelling mistakes for daily tips (#22893) 2024-01-22 18:27:53 +01:00
Decals decal settings (#20324) 2023-09-27 21:59:12 +02:00
DeltaV Implement gridinv, proper (#703) 2024-01-21 19:58:28 +01:00
Device Shuttle timers (#19471) 2023-12-22 23:00:29 +01:00
DeviceLinking add power sensor (#20400) 2023-12-22 22:44:18 +01:00
Entities New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
EntityLists/Tools Adds some more toollists and debug entities (#3807) 2021-04-10 07:25:12 +00:00
Flavors New mutation species plant, Lemoon Tree (#22023) 2023-12-02 20:33:26 +01:00
GameRules New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
Guidebook Glossary (#22840) 2023-12-22 23:25:06 +01:00
Hydroponics Botany balancing fixes and QoL ('No romerol ambrosia' edition) (#21756) 2023-12-02 20:35:39 +01:00
InventoryTemplates Corner Clothing UI (#22883) 2024-01-22 18:24:28 +01:00
LootTables [replacement] Drozd (#16071) 2023-05-03 21:35:32 -06:00
MachineParts SMES and substation require power cells as machine parts (#20344) 2023-10-14 22:03:31 +02:00
Magic Implement gridinv, proper (#703) 2024-01-21 19:58:28 +01:00
Maps Implement gridinv, proper (#703) 2024-01-21 19:58:28 +01:00
NPCs Cockroach + Glockroach Admeme + Mothroach (#19752) 2023-12-02 18:55:47 +01:00
Nyanotrasen Add a bottle of water to the survival box (#22881) 2024-01-22 18:26:08 +01:00
Objectives New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
Palettes Rename Science and Cargo ID (#211) 2023-10-22 01:24:48 +02:00
Parallaxes Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
Polymorphs The Mobs of the Living Light (#21338) 2023-11-12 20:43:44 +01:00
Procedural Add coal distribution to progen (#22755) 2023-12-22 23:07:52 +01:00
Reagents Implement gridinv, proper (#703) 2024-01-21 19:58:28 +01:00
Recipes Anomaly synchronizer buff (#22771) 2024-01-22 18:23:57 +01:00
Research Implement gridinv, proper (#703) 2024-01-21 19:58:28 +01:00
Roles New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
Shaders Gateway destinations (#21040) 2023-11-19 22:09:46 +01:00
SimpleStation14 Fix to cyborgs being able to spawn with nearsighted. (#606) 2023-12-27 11:55:06 -06:00
SoundCollections Explosion SFX juicing + higher persistence (#22544) 2023-12-16 20:31:21 +01:00
Species Revert "Enable skeletons temporarily for Halloween (#21356)" 2023-10-31 19:15:17 +01:00
Stacks Adds coal (#22559) 2023-12-22 22:56:04 +01:00
StatusEffects Science to Epistemics (#47) 2023-09-28 17:32:46 -05:00
StatusIcon Ghetto Mindshield Icon (#20958) 2023-12-02 20:35:40 +01:00
Store Uplink catalog localization (#12931) 2022-12-19 21:52:59 -06:00
Tiles Faux astro-tiles for science & mappers (#22586) 2023-12-16 20:37:38 +01:00
Traits some lil brrrr (#21955) 2023-12-02 20:30:39 +01:00
Voice Bread dog (#22548) 2023-12-16 20:38:02 +01:00
Wires Hardbombs & Defusables (#15380) 2023-09-27 21:59:12 +02:00
World Dynamic space world generation and debris. (#15120) 2023-05-16 06:36:45 -05:00
XenoArch Implement gridinv, proper (#703) 2024-01-21 19:58:28 +01:00
ai_factions.yml Revolutionaries (#18477) 2023-10-08 19:58:33 +02:00
audio.yml Add Voyage Neverending to mining music (#21631) 2023-11-19 22:16:37 +01:00
bar_signs.yml Added "Spacebucks" barsign (#15660) 2023-04-23 18:13:31 -04:00
edge_spreaders.yml Remove SpreaderNodeGroup (#20230) 2023-10-08 19:52:10 +02:00
explosion.yml structural damage rework / melee damage curve flattening (#22705) 2023-12-22 22:59:05 +01:00
fonts.yml Ion law visuals (#22908) 2024-01-22 18:29:23 +01:00
game_presets.yml Gamemode votes (#698) 2024-01-19 23:33:21 +01:00
holidays.yml Add Towel Day (#16364) 2023-05-12 13:39:18 -07:00
hud.yml Move HUD options to general options tab (#22884) 2024-01-22 18:24:38 +01:00
item_size.yml Implement gridinv, proper (#703) 2024-01-21 19:58:28 +01:00
lobbyscreens.yml Lobby art contest (#140) 2023-10-09 12:35:35 -05:00
name_identifier_groups.yml Borgs (#18136) 2023-08-12 16:39:58 -05:00
ore.yml Adds coal (#22559) 2023-12-22 22:56:04 +01:00
radio_channels.yml Freelance Radio Channel and Encryption Key (#20904) 2023-11-12 20:45:18 +01:00
round_announcements.yml Fix some announcements code (#16585) 2023-05-21 20:06:05 +10:00
secret_weights.yml Gameplay adjustments (#445) 2023-11-16 09:49:23 +00:00
silicon-laws.yml Revert "Merge master up to 31/10 (#365)" (#375) 2023-11-01 09:11:41 +01:00
status_effects.yml stimulants increase stamina (#18754) 2023-08-06 21:06:23 +10:00
tags.yml Add Chef's Belt (#22868) 2024-01-22 18:27:05 +01:00
themes.yml The HUDening™️ (SS13 HUD themes, Classic as default, and more) (#22287) 2023-12-16 19:47:53 +01:00
threats.yml fix dragon threat (#22096) 2023-12-16 19:12:02 +01:00
tool_qualities.yml Add rolling pins for flattening dough (#20624) 2023-10-08 19:53:53 +02:00
typing_indicator.yml Arachnid RE-REWORK (#19138) 2023-09-04 13:02:54 -07:00
weather.yml Weather effects (#12528) 2023-01-17 20:26:52 +11:00