Delta-v/Content.Client/MobState/States/DeadMobState.cs

22 lines
576 B
C#

using Content.Shared.MobState;
using Content.Shared.MobState.State;
using Content.Shared.Standing;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.MobState.States
{
public class DeadMobState : SharedDeadMobState
{
public override void EnterState(IEntity entity)
{
base.EnterState(entity);
if (entity.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(DamageStateVisuals.State, DamageState.Dead);
}
}
}
}