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AI
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Serialization v3 content PR (#3491)
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2021-03-05 01:08:38 +01:00 |
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Atmos
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ECS Atmos Part 2: Moves a lot of Gas Mixture methods to AtmosphereSystem. (#4218)
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2021-06-23 11:35:30 +02:00 |
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Body
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Solution refactor (#4407)
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2021-09-06 23:49:44 +10:00 |
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Buckle
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Refactor standing to be ECS (#4142)
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2021-06-27 19:02:46 +10:00 |
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Chemistry
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Solution refactor (#4407)
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2021-09-06 23:49:44 +10:00 |
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Commands
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Restart round vote now correctly shows round end screen. (#4817)
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2021-10-09 20:18:20 +02:00 |
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Construction
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Damageable
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Generalize ResistanceSets into DamageModifierSets (#4619)
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2021-09-15 15:51:13 -07:00 |
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Destructible
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ECS damageable (#4529)
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2021-09-14 10:07:37 -07:00 |
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Disposal
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Fix DisposalUnitTest warning
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2021-09-21 00:03:09 +10:00 |
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DoAfter
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DoAfter can now raise events so you don't need to use async with it (#4253)
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2021-07-04 21:32:24 +10:00 |
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Doors
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Make Saltern driveable (#4257)
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2021-07-21 21:15:12 +10:00 |
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Fluids
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Fix puddle spilling properly (#4812)
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2021-10-09 18:33:24 +02:00 |
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GameObjects/Components
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Fix tests.
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2021-08-17 09:07:52 +02:00 |
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GameRules
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Turns GameTicker into an EntitySystem. (#4197)
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2021-06-20 10:09:24 +02:00 |
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Gravity
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Gravity fixes (#4231)
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2021-06-27 15:57:02 +10:00 |
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Interaction
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Renames all mob IDs from stupid old format (#4789)
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2021-10-07 18:59:59 +00:00 |
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Kitchen
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Lobby
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Makes Airtight ECS. (#4351)
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2021-07-25 17:04:58 +10:00 |
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Networking
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Remove Static Component NetIds (#4247)
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2021-07-12 10:32:10 +02:00 |
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PDA
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Make ItemCabinet use ItemSlots (#4771)
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2021-10-05 14:55:45 -07:00 |
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Pathfinding
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Power
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Pow3r: stage 1 (#4208)
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2021-07-04 18:11:52 +02:00 |
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Solutions
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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StationEvents
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Replace IResettingEntitySystem with RoundRestartCleanupEvent. (#4245)
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2021-06-29 23:56:07 +10:00 |
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Tag
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Utility
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Make ItemCabinet use ItemSlots (#4771)
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2021-10-05 14:55:45 -07:00 |
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ClickableTest.cs
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Random offset for DefaultGrid every round (#4411)
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2021-08-03 18:49:25 +10:00 |
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ContainerOcclusionTest.cs
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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DeleteInventoryTest.cs
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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DummyIconTest.cs
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Optimise emergency lights a bit (#4567)
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2021-09-27 14:51:17 +10:00 |
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EntityTest.cs
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Gets rid of all ComponentManager usages. (#4707)
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2021-09-28 13:35:29 +02:00 |
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GravityGridTest.cs
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Pow3r: stage 1 (#4208)
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2021-07-04 18:11:52 +02:00 |
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GridTileLookupTest.cs
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Fix gridtilelookuptest for WorldAABB fix (#4144)
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2021-06-09 12:25:35 +10:00 |
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HumanInventoryUniformSlotsTest.cs
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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InventoryHelpersTest.cs
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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MindEntityDeletionTest.cs
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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PostMapInitTest.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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ResettingEntitySystemTests.cs
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Replace IResettingEntitySystem with RoundRestartCleanupEvent. (#4245)
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2021-06-29 23:56:07 +10:00 |
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RestartRoundTest.cs
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Turns GameTicker into an EntitySystem. (#4197)
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2021-06-20 10:09:24 +02:00 |
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SaveLoadMapTest.cs
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Make Saltern driveable (#4257)
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2021-07-21 21:15:12 +10:00 |
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SaveLoadSaveTest.cs
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Pow3r: stage 1 (#4208)
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2021-07-04 18:11:52 +02:00 |
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ShuttleTest.cs
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Make Saltern driveable (#4257)
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2021-07-21 21:15:12 +10:00 |
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StartTest.cs
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Integration tests improvements:
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2020-01-20 22:14:44 +01:00 |
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StorageFillTest.cs
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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VendingMachineTest.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |