Delta-v/Content.Server/Audio/AmbientOnPoweredComponent.cs

15 lines
378 B
C#

using Content.Shared.Audio;
using Robust.Shared.GameObjects;
namespace Content.Server.Audio
{
/// <summary>
/// Toggles <see cref="AmbientSoundComponent"/> on when powered and off when not powered.
/// </summary>
[RegisterComponent]
public class AmbientOnPoweredComponent : Component
{
public override string Name => "AmbientOnPowered";
}
}