Delta-v/Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs

24 lines
747 B
C#

using Content.Server.Damage.Components;
using Content.Shared.Damage;
using Content.Shared.Throwing;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Damage.Systems
{
public class DamageOtherOnHitSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<DamageOtherOnHitComponent, ThrowDoHitEvent>(OnDoHit);
}
private void OnDoHit(EntityUid uid, DamageOtherOnHitComponent component, ThrowDoHitEvent args)
{
_damageableSystem.TryChangeDamage(args.Target.Uid, component.Damage, component.IgnoreResistances);
}
}
}