Delta-v/Content.Server/Ghost/Components/GhostOnMoveComponent.cs

20 lines
580 B
C#

using Content.Server.GameTicking;
using Content.Server.Mind.Components;
using Content.Shared.Movement.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Ghost.Components
{
[RegisterComponent]
[ComponentReference(typeof(IGhostOnMove))]
public class GhostOnMoveComponent : Component,IGhostOnMove
{
public override string Name => "GhostOnMove";
[DataField("canReturn")] public bool CanReturn { get; set; } = true;
}
}