Delta-v/Content.Server/MobState/States/CriticalMobState.cs

20 lines
479 B
C#

using Content.Server.Stunnable.Components;
using Content.Shared.MobState.State;
using Robust.Shared.GameObjects;
namespace Content.Server.MobState.States
{
public class CriticalMobState : SharedCriticalMobState
{
public override void EnterState(IEntity entity)
{
base.EnterState(entity);
if (entity.TryGetComponent(out StunnableComponent? stun))
{
stun.CancelAll();
}
}
}
}