Delta-v/Content.Shared/Body/Part/Property/GraspComponent.cs

16 lines
438 B
C#

using Robust.Shared.GameObjects;
namespace Content.Shared.Body.Part.Property
{
/// <summary>
/// Defines a <see cref="SharedBodyPartComponent"/> as being able to grasp around an entity,
/// for example picking up an item.
/// </summary>
// TODO BODY Implement
[RegisterComponent]
public class GraspComponent : BodyPartPropertyComponent
{
public override string Name => "Grasp";
}
}