* Remove IActionBlocker.CanMove Ported the remainders over to using MovementAttemptEvent which should also help make mob movement a bit faster. * Make that check faster |
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|---|---|---|
| .. | ||
| BaseMobState.cs | ||
| IMobState.cs | ||
| SharedCriticalMobState.cs | ||
| SharedDeadMobState.cs | ||
| SharedNormalMobState.cs | ||