Delta-v/Content.Shared/Speech/SpeechSystem.cs

23 lines
494 B
C#

using Robust.Shared.GameObjects;
namespace Content.Shared.Speech
{
public class SpeechSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SpeakAttemptEvent>(OnSpeakAttempt);
}
private void OnSpeakAttempt(SpeakAttemptEvent ev)
{
if (!ev.Entity.HasComponent<SharedSpeechComponent>())
{
ev.Cancel();
}
}
}
}