23 lines
494 B
C#
23 lines
494 B
C#
using Robust.Shared.GameObjects;
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namespace Content.Shared.Speech
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{
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public class SpeechSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpeakAttemptEvent>(OnSpeakAttempt);
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}
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private void OnSpeakAttempt(SpeakAttemptEvent ev)
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{
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if (!ev.Entity.HasComponent<SharedSpeechComponent>())
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{
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ev.Cancel();
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}
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}
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}
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}
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