Delta-v/Resources/Textures/Shaders
20kdc 6a78c401bf
Singularity Fixes, Part 3 (#4105)
* Hopefully make singularity shader warping resolution-invariant

This may or may not fix intensity issues

* Fix singularity 'zero velocity' check

It got stuck in a corner. Twice. I really thought I'd fixed that.

* Make it easier to move around various power stuff by shrinking their AABBs a little and making singulo generator a circle

* Changes to some machine prototypes to reduce duplication of collision changes (#1)

* Changes to some machine prototypes to reduce duplication of collision changes

* BaseMachine.BaseMachineUnpowered -> BaseMachine.BaseMachinePowered
2021-06-03 00:55:50 -07:00
..
circle_mask.swsl GLES2: Content shader stuff (possibly unfinished) 2020-08-28 00:04:44 +01:00
colored_screen_border.swsl Fix shader problems on GLES2 2021-03-11 19:04:21 +01:00
cooldown.swsl GLES2: Fixes, clarifications to shaders 2020-08-29 19:55:16 +01:00
flashed_effect.swsl GLES2: Fixes, clarifications to shaders 2020-08-29 19:55:16 +01:00
gradient_circle_mask.swsl Fix shader problems on GLES2 2021-03-11 19:04:21 +01:00
greyscale.swsl Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
outline.swsl GLES2: Fixes, clarifications to shaders 2020-08-29 19:55:16 +01:00
singularity.swsl Singularity Fixes, Part 3 (#4105) 2021-06-03 00:55:50 -07:00
stencil_clear.swsl GLES2: Content shader stuff (possibly unfinished) 2020-08-28 00:04:44 +01:00
stencil_mask.swsl GLES2: Fixes, clarifications to shaders 2020-08-29 19:55:16 +01:00
texture.swsl Fix shader problems on GLES2 2021-03-11 19:04:21 +01:00