Delta-v/Content.Shared/Storage
deltanedas 496d60448a
cherry pick Fix storage (#37714) (#3833)
* Optimise storage a quadrillion times (#37638)

* Optimise storage a quadrillion times

* How sweaty can we get

* Add fast angle checks

* Fix chunk indices

* Optimise the refresh method

Helps on client a lot as the clientside is suboptimal atm.

* Better name

* wawawewa

* Add single-angle path

* Okay FINE rider

* Fix storage (#37714)

The one path I forgot to get the relative index.

* cleanup ring box

* Fix 1x1 storage windows (#35985)

* fix stupid lunchbox error

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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-05-23 17:34:37 +01:00
..
Components Fix skeletons spawning in folded body bags (#37151) 2025-05-18 16:30:26 +01:00
EntitySystems cherry pick Fix storage (#37714) (#3833) 2025-05-23 17:34:37 +01:00
Events Add a component that inserts the held item when no interaction happens on the stored item (#29823) 2024-08-11 14:50:15 +01:00
EntitySpawnEntry.cs DungeonData rework (#37172) 2025-05-18 18:11:29 +01:00
Events.cs Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
ItemStorageLocation.cs biggest gridinv update OF ALL TIME (#25834) 2024-04-07 14:08:49 +02:00
StorageComponent.cs cherry pick Fix storage (#37714) (#3833) 2025-05-23 17:34:37 +01:00
StorageHelpers.cs Implement gridinv, proper (#703) 2024-01-21 19:58:28 +01:00