Delta-v/Content.Server/Explosion/EntitySystems
Jacob Tong 8c853476fb
Rework CollisionGroups (#7656)
* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting
2022-05-10 17:57:20 -07:00
..
ClusterGrenadeSystem.cs Throw out throw helpers (#7195) 2022-03-24 00:33:01 +11:00
ExplosionGridTileFlood.cs Explosion refactor fixes pt1 (#7375) 2022-04-05 17:22:35 +10:00
ExplosionSpaceTileFlood.cs Explosion refactor fixes pt1 (#7375) 2022-04-05 17:22:35 +10:00
ExplosionSystem.Airtight.cs Explosion refactor fixes pt1 (#7375) 2022-04-05 17:22:35 +10:00
ExplosionSystem.CVars.cs Explosion refactor (#5230) 2022-03-31 21:39:26 -05:00
ExplosionSystem.GridMap.cs Content changes for grid splitting (#7645) (#7746) 2022-04-24 13:54:25 +10:00
ExplosionSystem.Processing.cs Mini bomb changes (#7454) 2022-04-08 14:07:02 -07:00
ExplosionSystem.TileFill.cs Explosion refactor fixes pt1 (#7375) 2022-04-05 17:22:35 +10:00
ExplosionSystem.cs Make sure explosions reset on round restart (#7801) 2022-04-27 00:37:31 +10:00
ExplosionTileFlood.cs Explosion refactor fixes pt1 (#7375) 2022-04-05 17:22:35 +10:00
TriggerSystem.OnUse.cs C4 (#7486) 2022-04-14 15:00:50 -07:00
TriggerSystem.Proximity.cs Rework CollisionGroups (#7656) 2022-05-10 17:57:20 -07:00
TriggerSystem.Signal.cs Remote Explosives (#7682) 2022-04-22 16:54:39 +10:00
TriggerSystem.cs Remote Explosives (#7682) 2022-04-22 16:54:39 +10:00