* Replace Mob, Vault, and Small impassable with Mid, High, Low * Remove CollisionGroup.Underplating * Remove CollisionGroup.Passable * Fix constructed APCs not being interactable * Change firelocks to occlude * Make pipe inherit from BaseItem * Clean up pipes * Remove duplicate physics and fixtures from bucket * Rework CollisionGroups on all entities * Add SlipLayer * Remove fixture from delta * Fix maps * Address reviews * Add SubfloorMask * Fix glass collisions for flying mobs * Fix maps * Update new items * Fix bagel again * Fix slug * Fix maps * Touchups * Fix tables blocking high pressure movement * Update StandingState to allow going under flaps * Cleanup * More formatting |
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| .. | ||
| ArtifactStorageComponent.cs | ||
| CursedEntityStorageComponent.cs | ||
| EntityStorageComponent.cs | ||
| IStorageComponent.cs | ||
| SecretStashComponent.cs | ||
| ServerStorageComponent.cs | ||
| SpawnItemsOnUseComponent.cs | ||
| StorageFillComponent.cs | ||