43 lines
1.7 KiB
C#
43 lines
1.7 KiB
C#
// SPDX-FileCopyrightText: 2025 Aidenkrz <aiden@djkraz.com>
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// SPDX-FileCopyrightText: 2025 GoobBot <uristmchands@proton.me>
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// SPDX-FileCopyrightText: 2025 Roudenn <romabond091@gmail.com>
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//
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// SPDX-License-Identifier: AGPL-3.0-or-later
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using Content.Client._Goobstation.Fishing.Overlays;
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using Content.Shared._Goobstation.Fishing.Components;
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using Content.Shared._Goobstation.Fishing.Systems;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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namespace Content.Client._Goobstation.Fishing;
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public sealed class FishingSystem : SharedFishingSystem
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{
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[Dependency] private readonly IOverlayManager _overlay = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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public override void Initialize()
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{
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base.Initialize();
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_overlay.AddOverlay(new FishingOverlay(EntityManager, _player));
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_overlay.RemoveOverlay<FishingOverlay>();
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}
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// Does nothing on client, because can't spawn entities in prediction
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protected override void SetupFishingFloat(Entity<FishingRodComponent> fishingRod, EntityUid player, EntityCoordinates target) {}
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// Does nothing on client, because can't delete entities in prediction
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protected override void ThrowFishReward(EntProtoId fishId, EntityUid fishSpot, EntityUid target) {}
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// Does nothing on client, because NUKE ALL PREDICTION!!!! (UseInHands event sometimes gets declined on Server side, and it desyncs, so we can't predict that sadly.
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protected override void CalculateFightingTimings(Entity<ActiveFisherComponent> fisher, ActiveFishingSpotComponent activeSpotComp) {}
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}
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