52 lines
2.2 KiB
C#
52 lines
2.2 KiB
C#
using Content.Server.Fluids.EntitySystems;
|
|
using Content.Server.Spreader;
|
|
using Content.Shared.Chemistry.Components;
|
|
using Content.Shared.Coordinates.Helpers;
|
|
using Content.Shared.EntityEffects;
|
|
using Content.Shared.EntityEffects.Effects.Solution;
|
|
using Content.Shared.Maps;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.Audio.Systems;
|
|
using Robust.Shared.Map;
|
|
|
|
namespace Content.Server.EntityEffects.Effects.Solution;
|
|
|
|
/// <summary>
|
|
/// This effect creates smoke at this solution's position.
|
|
/// The amount of smoke created is modified by scale.
|
|
/// </summary>
|
|
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
|
|
public sealed partial class AreaReactionEntityEffectsSystem : EntityEffectSystem<SolutionComponent, AreaReactionEffect>
|
|
{
|
|
[Dependency] private readonly IMapManager _mapManager = default!;
|
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
|
[Dependency] private readonly SharedMapSystem _map = default!;
|
|
[Dependency] private readonly SharedTransformSystem _xform = default!;
|
|
[Dependency] private readonly SmokeSystem _smoke = default!;
|
|
[Dependency] private readonly SpreaderSystem _spreader = default!;
|
|
[Dependency] private readonly TurfSystem _turf = default!;
|
|
|
|
// TODO: A sane way to make Smoke without a solution.
|
|
protected override void Effect(Entity<SolutionComponent> entity, ref EntityEffectEvent<AreaReactionEffect> args)
|
|
{
|
|
var xform = Transform(entity);
|
|
var mapCoords = _xform.GetMapCoordinates(entity);
|
|
var spreadAmount = (int) Math.Max(0, Math.Ceiling(args.Scale / args.Effect.OverflowThreshold));
|
|
var effect = args.Effect;
|
|
|
|
if (!_mapManager.TryFindGridAt(mapCoords, out var gridUid, out var grid) ||
|
|
!_map.TryGetTileRef(gridUid, grid, xform.Coordinates, out var tileRef))
|
|
return;
|
|
|
|
if (_spreader.RequiresFloorToSpread(effect.PrototypeId.ToString()) && _turf.IsSpace(tileRef))
|
|
return;
|
|
|
|
var coords = _map.MapToGrid(gridUid, mapCoords);
|
|
var ent = Spawn(args.Effect.PrototypeId, coords.SnapToGrid());
|
|
|
|
_smoke.StartSmoke(ent, entity.Comp.Solution, args.Effect.Duration, spreadAmount);
|
|
|
|
_audio.PlayPvs(args.Effect.Sound, entity, AudioParams.Default.WithVariation(0.25f));
|
|
}
|
|
}
|