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NPCCombatSystem.Melee.cs
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
NPCCombatSystem.Ranged.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
NPCCombatSystem.cs
Cleanup warning in `NPCCombatSystem.Ranged` ( #37751 )
2025-08-04 19:26:36 +02:00
NPCImprintingOnSpawnBehaviourSystem.cs
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-06 21:44:41 +02:00
NPCJukeSystem.cs
Replace obsolete functions in NPC systems ( #31448 )
2024-08-27 01:04:58 +01:00
NPCPerceptionSystem.RecentlyInjected.cs
Sentient medibot now can inject ( #32110 )
2025-02-14 16:09:45 +00:00
NPCPerceptionSystem.cs
NPC refactor ( #10122 )
2022-09-06 00:28:23 +10:00
NPCRetaliationSystem.cs
Update DamageableSystem to modern standards ( #39417 )
2025-12-29 11:39:33 -06:00
NPCSteeringSystem.Context.cs
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
NPCSteeringSystem.Obstacles.cs
Fix issue with weaponUids not being passed correctly for weapons used by entities
2026-01-26 19:25:32 +01:00
NPCSteeringSystem.cs
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
NPCSystem.Blackboard.cs
Fixed trying to resolve unregistered NPCComponent type, fix NPCs ( #19547 )
2023-08-25 14:52:23 -07:00
NPCSystem.cs
Fix post-mapinit NPC exception ( #40244 )
2025-12-29 11:39:17 -06:00
NPCUseActionOnTargetSystem.cs
Cleanup unused/redundant dependencies ( #38099 )
2025-08-07 01:02:04 +02:00
NPCUtilitySystem.cs
Update DamageableSystem to modern standards ( #39417 )
2025-12-29 11:39:33 -06:00