11 lines
336 B
C#
11 lines
336 B
C#
using Content.Shared.Storage;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Lock;
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/// <summary>
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/// Prevents using an entity's <see cref="StorageComponent"/> if its <see cref="LockComponent"/> is locked.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class LockedStorageComponent : Component;
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