Delta-v/Content.Shared/Trigger/Systems/DamageOnTriggerSystem.cs

26 lines
1.0 KiB
C#

using Content.Shared.Damage;
using Content.Shared.Trigger.Components.Effects;
namespace Content.Shared.Trigger.Systems;
public sealed class DamageOnTriggerSystem : XOnTriggerSystem<DamageOnTriggerComponent>
{
[Dependency] private readonly Damage.Systems.DamageableSystem _damageableSystem = default!;
protected override void OnTrigger(Entity<DamageOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
{
var damage = new DamageSpecifier(ent.Comp.Damage);
var ev = new BeforeDamageOnTriggerEvent(damage, target);
RaiseLocalEvent(ent.Owner, ref ev);
args.Handled |= _damageableSystem.TryChangeDamage(target, ev.Damage, ent.Comp.IgnoreResistances, origin: ent.Owner, targetPart: ent.Comp.TargetPart); // Shitmed Change
}
}
/// <summary>
/// Raised on an entity before it deals damage using DamageOnTriggerComponent.
/// Used to modify the damage that will be dealt.
/// </summary>
[ByRefEvent]
public record struct BeforeDamageOnTriggerEvent(DamageSpecifier Damage, EntityUid Tripper);