29 lines
987 B
C#
29 lines
987 B
C#
using Robust.Shared.Configuration;
|
|
|
|
namespace Content.Shared._NF.CCVar;
|
|
|
|
[CVarDefs]
|
|
public sealed class NFCCVars
|
|
{
|
|
/*
|
|
* Respawn
|
|
*/
|
|
/// <summary>
|
|
/// Whether or not respawning is enabled.
|
|
/// </summary>
|
|
public static readonly CVarDef<bool> RespawnEnabled =
|
|
CVarDef.Create("nf14.respawn.enabled", true, CVar.SERVER | CVar.REPLICATED);
|
|
|
|
/// <summary>
|
|
/// Respawn time, how long the player has to wait in seconds after going into cryosleep. Should be small, misclicks happen.
|
|
/// </summary>
|
|
public static readonly CVarDef<float> RespawnCryoFirstTime =
|
|
CVarDef.Create("nf14.respawn.cryo_first_time", 20.0f, CVar.SERVER | CVar.REPLICATED);
|
|
|
|
/// <summary>
|
|
/// Respawn time, how long the player has to wait in seconds after death, or on subsequent cryo attempts.
|
|
/// </summary>
|
|
public static readonly CVarDef<float> RespawnTime =
|
|
CVarDef.Create("nf14.respawn.time", 1200.0f, CVar.SERVER | CVar.REPLICATED);
|
|
}
|