Delta-v/Content.Server/NPC/Systems
Pieter-Jan Briers e00f74505c
Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
..
NPCCombatSystem.Melee.cs Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
NPCCombatSystem.Ranged.cs Xeno spitter fixes (#18573) 2023-08-02 15:34:54 -06:00
NPCCombatSystem.cs Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
NPCJukeSystem.cs Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
NPCPerceptionSystem.RecentlyInjected.cs Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
NPCPerceptionSystem.cs NPC refactor (#10122) 2022-09-06 00:28:23 +10:00
NPCRetaliationSystem.cs Refactor NPCRetaliationSystem::Update to fix crash caused by Debug Assertion (#21785) 2023-12-02 12:00:31 -05:00
NPCSteeringSystem.Context.cs Pool NPC entitylookup fields (#21806) 2023-12-06 18:30:57 +11:00
NPCSteeringSystem.Obstacles.cs Climbing refactor (#20516) 2023-10-10 16:41:11 -07:00
NPCSteeringSystem.cs Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
NPCSystem.Blackboard.cs Fixed trying to resolve unregistered NPCComponent type, fix NPCs (#19547) 2023-08-25 14:52:23 -07:00
NPCSystem.cs Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
NPCUtilitySystem.cs DamageSpecifier Total => GetTotal (#24160) 2024-01-21 18:59:14 -07:00
NpcFactionSystem.Exception.cs Add mob retaliation (#19901) 2023-10-06 17:56:18 -07:00
NpcFactionSystem.cs Use ECS prototype-reload events (#22613) 2023-12-23 01:13:45 +11:00